@@ -100,7 +100,7 @@ private static bool IsObjectUnlocked(Object selected)
100100 [ MenuItem ( AssetsMenuRequestLock ) ]
101101 private static void ContextMenu_Lock ( )
102102 {
103- // isBusy = true;
103+ isBusy = true ;
104104
105105 var unlockedObjects = Selection . objects . Where ( IsObjectUnlocked ) . ToArray ( ) ;
106106 var tasks = unlockedObjects . Select ( LockObject ) . ToArray ( ) ;
@@ -111,14 +111,11 @@ private static void ContextMenu_Lock()
111111 taskQueue . Queue ( task ) ;
112112 }
113113
114- taskQueue . Start ( ) ;
115-
116- // taskQueue.FinallyInUI((success, exception) =>
117- // {
118- // isBusy = false;
119- // Selection.activeGameObject = null;
120- // EditorApplication.RepaintProjectWindow();
121- // }).Start();
114+ taskQueue . FinallyInUI ( ( success , exception ) =>
115+ {
116+ isBusy = false ;
117+ Selection . activeGameObject = null ;
118+ } ) . Start ( ) ;
122119 }
123120
124121 private static ITask LockObject ( Object selected )
@@ -164,7 +161,7 @@ private static bool IsObjectLocked(Object selected)
164161 [ MenuItem ( AssetsMenuReleaseLock , false , 1000 ) ]
165162 private static void ContextMenu_Unlock ( )
166163 {
167- // isBusy = true;
164+ isBusy = true ;
168165
169166 var lockedObjects = Selection . objects . Where ( IsObjectLocked ) . ToArray ( ) ;
170167 var tasks = lockedObjects . Select ( o => UnlockObject ( o , false ) ) . ToArray ( ) ;
@@ -175,14 +172,11 @@ private static void ContextMenu_Unlock()
175172 taskQueue . Queue ( task ) ;
176173 }
177174
178- taskQueue . Start ( ) ;
179-
180- // taskQueue.FinallyInUI((success, exception) =>
181- // {
182- // isBusy = false;
183- // Selection.activeGameObject = null;
184- // EditorApplication.RepaintProjectWindow();
185- // }).Start();
175+ taskQueue . FinallyInUI ( ( success , exception ) =>
176+ {
177+ isBusy = false ;
178+ Selection . activeGameObject = null ;
179+ } ) . Start ( ) ;
186180 }
187181
188182 [ MenuItem ( AssetsMenuReleaseLockForced , true , 1000 ) ]
@@ -209,7 +203,7 @@ private static bool ContextMenu_CanUnlockForce()
209203 [ MenuItem ( AssetsMenuReleaseLockForced , false , 1000 ) ]
210204 private static void ContextMenu_UnlockForce ( )
211205 {
212- // isBusy = true;
206+ isBusy = true ;
213207
214208 var lockedObjects = Selection . objects . Where ( IsObjectLocked ) . ToArray ( ) ;
215209 var tasks = lockedObjects . Select ( o => UnlockObject ( o , true ) ) . ToArray ( ) ;
@@ -220,14 +214,11 @@ private static void ContextMenu_UnlockForce()
220214 taskQueue . Queue ( task ) ;
221215 }
222216
223- taskQueue . Start ( ) ;
224-
225- // taskQueue.FinallyInUI((success, exception) =>
226- // {
227- // isBusy = false;
228- // Selection.activeGameObject = null;
229- // EditorApplication.RepaintProjectWindow();
230- // }).Start();
217+ taskQueue . FinallyInUI ( ( success , exception ) =>
218+ {
219+ isBusy = false ;
220+ Selection . activeGameObject = null ;
221+ } ) . Start ( ) ;
231222 }
232223
233224 private static ITask UnlockObject ( Object selected , bool force )
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