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| 1 | +using System; |
| 2 | +using System.Collections.Generic; |
| 3 | + |
| 4 | +namespace GitHub.Unity |
| 5 | +{ |
| 6 | + public enum CheckState |
| 7 | + { |
| 8 | + Empty, |
| 9 | + Checked, |
| 10 | + Mixed |
| 11 | + } |
| 12 | + |
| 13 | + public interface ITreeNode |
| 14 | + { |
| 15 | + string Path { get; set; } |
| 16 | + string Label { get; set; } |
| 17 | + int Level { get; set; } |
| 18 | + bool IsFolder { get; set; } |
| 19 | + bool IsCollapsed { get; set; } |
| 20 | + bool IsHidden { get; set; } |
| 21 | + bool IsActive { get; set; } |
| 22 | + bool TreeIsCheckable { get; set; } |
| 23 | + CheckState CheckState { get; set; } |
| 24 | + } |
| 25 | + |
| 26 | + public abstract class TreeBase<TNode, TData> where TNode : class, ITreeNode where TData : struct, ITreeData |
| 27 | + { |
| 28 | + public abstract IEnumerable<string> GetCheckedFiles(); |
| 29 | + |
| 30 | + public void Load(IEnumerable<TData> treeDatas) |
| 31 | + { |
| 32 | + var collapsedFolders = new HashSet<string>(GetCollapsedFolders()); |
| 33 | + var selectedNodePath = SelectedNodePath; |
| 34 | + |
| 35 | + Clear(); |
| 36 | + |
| 37 | + var displayRootLevel = DisplayRootNode ? 1 : 0; |
| 38 | + |
| 39 | + var isSelected = selectedNodePath != null && Title == selectedNodePath; |
| 40 | + AddNode(Title, Title, -1 + displayRootLevel, true, false, false, false, isSelected, null); |
| 41 | + |
| 42 | + var hideChildren = false; |
| 43 | + var hideChildrenBelowLevel = 0; |
| 44 | + |
| 45 | + var folders = new HashSet<string>(); |
| 46 | + |
| 47 | + foreach (var treeData in treeDatas) |
| 48 | + { |
| 49 | + var parts = treeData.Path.Split(new[] { PathSeparator }, StringSplitOptions.None); |
| 50 | + for (var i = 0; i < parts.Length; i++) |
| 51 | + { |
| 52 | + var label = parts[i]; |
| 53 | + var level = i + 1; |
| 54 | + var nodePath = String.Join(PathSeparator, parts, 0, level); |
| 55 | + var isFolder = i < parts.Length - 1; |
| 56 | + var alreadyExists = folders.Contains(nodePath); |
| 57 | + if (!alreadyExists) |
| 58 | + { |
| 59 | + var nodeIsHidden = false; |
| 60 | + if (hideChildren) |
| 61 | + { |
| 62 | + if (level <= hideChildrenBelowLevel) |
| 63 | + { |
| 64 | + hideChildren = false; |
| 65 | + } |
| 66 | + else |
| 67 | + { |
| 68 | + nodeIsHidden = true; |
| 69 | + } |
| 70 | + } |
| 71 | + |
| 72 | + var isActive = false; |
| 73 | + var nodeIsCollapsed = false; |
| 74 | + TData? treeNodeTreeData = null; |
| 75 | + |
| 76 | + if (isFolder) |
| 77 | + { |
| 78 | + folders.Add(nodePath); |
| 79 | + |
| 80 | + if (collapsedFolders.Contains(nodePath)) |
| 81 | + { |
| 82 | + nodeIsCollapsed = true; |
| 83 | + |
| 84 | + if (!hideChildren) |
| 85 | + { |
| 86 | + hideChildren = true; |
| 87 | + hideChildrenBelowLevel = level; |
| 88 | + } |
| 89 | + } |
| 90 | + } |
| 91 | + else |
| 92 | + { |
| 93 | + isActive = treeData.IsActive; |
| 94 | + treeNodeTreeData = treeData; |
| 95 | + } |
| 96 | + |
| 97 | + isSelected = selectedNodePath != null && nodePath == selectedNodePath; |
| 98 | + AddNode(nodePath, label, i + displayRootLevel, isFolder, isActive, nodeIsHidden, |
| 99 | + nodeIsCollapsed, isSelected, treeNodeTreeData); |
| 100 | + } |
| 101 | + } |
| 102 | + } |
| 103 | + } |
| 104 | + |
| 105 | + protected abstract IEnumerable<string> GetCollapsedFolders(); |
| 106 | + |
| 107 | + protected void AddNode(string path, string label, int level, bool isFolder, bool isActive, bool isHidden, |
| 108 | + bool isCollapsed, bool isSelected, TData? treeData) |
| 109 | + { |
| 110 | + var node = CreateTreeNode(path, label, level, isFolder, isActive, isHidden, isCollapsed, treeData); |
| 111 | + |
| 112 | + SetNodeIcon(node); |
| 113 | + Nodes.Add(node); |
| 114 | + |
| 115 | + if (isSelected) |
| 116 | + { |
| 117 | + SelectedNode = node; |
| 118 | + } |
| 119 | + } |
| 120 | + |
| 121 | + protected void Clear() |
| 122 | + { |
| 123 | + OnClear(); |
| 124 | + Nodes.Clear(); |
| 125 | + SelectedNode = null; |
| 126 | + } |
| 127 | + |
| 128 | + protected abstract void RemoveCheckedNode(TNode node); |
| 129 | + |
| 130 | + protected abstract void AddCheckedNode(TNode node); |
| 131 | + |
| 132 | + protected abstract TNode CreateTreeNode(string path, string label, int level, bool isFolder, bool isActive, |
| 133 | + bool isHidden, bool isCollapsed, TData? treeData); |
| 134 | + |
| 135 | + protected abstract void OnClear(); |
| 136 | + |
| 137 | + protected abstract void SetNodeIcon(TNode node); |
| 138 | + |
| 139 | + protected void ToggleNodeVisibility(int idx, TNode node) |
| 140 | + { |
| 141 | + var nodeLevel = node.Level; |
| 142 | + node.IsCollapsed = !node.IsCollapsed; |
| 143 | + idx++; |
| 144 | + for (; idx < Nodes.Count && Nodes[idx].Level > nodeLevel; idx++) |
| 145 | + { |
| 146 | + Nodes[idx].IsHidden = node.IsCollapsed; |
| 147 | + if (Nodes[idx].IsFolder && !node.IsCollapsed && Nodes[idx].IsCollapsed) |
| 148 | + { |
| 149 | + var level = Nodes[idx].Level; |
| 150 | + for (idx++; idx < Nodes.Count && Nodes[idx].Level > level; idx++) |
| 151 | + { } |
| 152 | + |
| 153 | + idx--; |
| 154 | + } |
| 155 | + } |
| 156 | + |
| 157 | + if (SelectedNode != null && SelectedNode.IsHidden) |
| 158 | + { |
| 159 | + SelectedNode = node; |
| 160 | + } |
| 161 | + } |
| 162 | + |
| 163 | + protected void ToggleNodeChecked(int idx, TNode node) |
| 164 | + { |
| 165 | + var isChecked = false; |
| 166 | + |
| 167 | + switch (node.CheckState) |
| 168 | + { |
| 169 | + case CheckState.Mixed: |
| 170 | + case CheckState.Empty: |
| 171 | + node.CheckState = CheckState.Checked; |
| 172 | + isChecked = true; |
| 173 | + break; |
| 174 | + |
| 175 | + case CheckState.Checked: |
| 176 | + node.CheckState = CheckState.Empty; |
| 177 | + break; |
| 178 | + } |
| 179 | + |
| 180 | + if (node.IsFolder) |
| 181 | + { |
| 182 | + ToggleChildrenChecked(idx, node, isChecked); |
| 183 | + } |
| 184 | + else |
| 185 | + { |
| 186 | + if (isChecked) |
| 187 | + { |
| 188 | + AddCheckedNode(node); |
| 189 | + } |
| 190 | + else |
| 191 | + { |
| 192 | + RemoveCheckedNode(node); |
| 193 | + } |
| 194 | + } |
| 195 | + |
| 196 | + ToggleParentFoldersChecked(idx, node, isChecked); |
| 197 | + } |
| 198 | + |
| 199 | + private void ToggleChildrenChecked(int idx, TNode node, bool isChecked) |
| 200 | + { |
| 201 | + for (var i = idx + 1; i < Nodes.Count && node.Level < Nodes[i].Level; i++) |
| 202 | + { |
| 203 | + var childNode = Nodes[i]; |
| 204 | + var wasChecked = childNode.CheckState == CheckState.Checked; |
| 205 | + childNode.CheckState = isChecked ? CheckState.Checked : CheckState.Empty; |
| 206 | + |
| 207 | + if (childNode.IsFolder) |
| 208 | + { |
| 209 | + ToggleChildrenChecked(i, childNode, isChecked); |
| 210 | + } |
| 211 | + else |
| 212 | + { |
| 213 | + if (isChecked && !wasChecked) |
| 214 | + { |
| 215 | + AddCheckedNode(childNode); |
| 216 | + } |
| 217 | + else if (!isChecked && wasChecked) |
| 218 | + { |
| 219 | + RemoveCheckedNode(childNode); |
| 220 | + } |
| 221 | + } |
| 222 | + } |
| 223 | + } |
| 224 | + |
| 225 | + private void ToggleParentFoldersChecked(int idx, TNode node, bool isChecked) |
| 226 | + { |
| 227 | + while (true) |
| 228 | + { |
| 229 | + if (node.Level > 0) |
| 230 | + { |
| 231 | + var siblingsInSameState = true; |
| 232 | + var firstSiblingIndex = idx; |
| 233 | + |
| 234 | + for (var i = idx - 1; i > 0 && node.Level <= Nodes[i].Level; i--) |
| 235 | + { |
| 236 | + var previousNode = Nodes[i]; |
| 237 | + if (node.Level < previousNode.Level) |
| 238 | + { |
| 239 | + continue; |
| 240 | + } |
| 241 | + |
| 242 | + firstSiblingIndex = i; |
| 243 | + |
| 244 | + if (siblingsInSameState) |
| 245 | + { |
| 246 | + var previousNodeIsChecked = previousNode.CheckState == CheckState.Checked; |
| 247 | + |
| 248 | + if (isChecked != previousNodeIsChecked) |
| 249 | + { |
| 250 | + siblingsInSameState = false; |
| 251 | + } |
| 252 | + } |
| 253 | + } |
| 254 | + |
| 255 | + if (siblingsInSameState) |
| 256 | + { |
| 257 | + for (var i = idx + 1; i < Nodes.Count && node.Level <= Nodes[i].Level; i++) |
| 258 | + { |
| 259 | + var followingNode = Nodes[i]; |
| 260 | + if (node.Level < followingNode.Level) |
| 261 | + { |
| 262 | + continue; |
| 263 | + } |
| 264 | + |
| 265 | + var followingNodeIsChecked = followingNode.CheckState == CheckState.Checked; |
| 266 | + if (isChecked != followingNodeIsChecked) |
| 267 | + { |
| 268 | + siblingsInSameState = false; |
| 269 | + break; |
| 270 | + } |
| 271 | + } |
| 272 | + } |
| 273 | + |
| 274 | + var parentIndex = firstSiblingIndex - 1; |
| 275 | + var parentNode = Nodes[parentIndex]; |
| 276 | + if (siblingsInSameState) |
| 277 | + { |
| 278 | + parentNode.CheckState = isChecked ? CheckState.Checked : CheckState.Empty; |
| 279 | + } |
| 280 | + else |
| 281 | + { |
| 282 | + parentNode.CheckState = CheckState.Mixed; |
| 283 | + } |
| 284 | + |
| 285 | + idx = parentIndex; |
| 286 | + node = parentNode; |
| 287 | + continue; |
| 288 | + } |
| 289 | + |
| 290 | + break; |
| 291 | + } |
| 292 | + } |
| 293 | + |
| 294 | + public string SelectedNodePath => SelectedNode?.Path; |
| 295 | + public abstract TNode SelectedNode { get; set; } |
| 296 | + protected abstract List<TNode> Nodes { get; } |
| 297 | + public abstract string Title { get; set; } |
| 298 | + public abstract bool DisplayRootNode { get; set; } |
| 299 | + public abstract bool IsCheckable { get; set; } |
| 300 | + public abstract string PathSeparator { get; set; } |
| 301 | + } |
| 302 | +} |
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