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| 1 | +using System; |
| 2 | +using System.Collections.Generic; |
| 3 | +using System.IO; |
| 4 | +using System.Linq; |
| 5 | +using Newtonsoft.Json.Linq; |
| 6 | + |
| 7 | +namespace Semmle.Extraction.CSharp.DependencyFetching |
| 8 | +{ |
| 9 | + /// <summary> |
| 10 | + /// Class for parsing project.assets.json files. |
| 11 | + /// </summary> |
| 12 | + internal class Assets |
| 13 | + { |
| 14 | + private readonly ProgressMonitor progressMonitor; |
| 15 | + |
| 16 | + private static readonly string[] netFrameworks = new[] { |
| 17 | + "microsoft.aspnetcore.app.ref", |
| 18 | + "microsoft.netcore.app.ref", |
| 19 | + "microsoft.netframework.referenceassemblies", |
| 20 | + "microsoft.windowsdesktop.app.ref", |
| 21 | + "netstandard.library.ref" |
| 22 | + }; |
| 23 | + |
| 24 | + |
| 25 | + internal Assets(ProgressMonitor progressMonitor) |
| 26 | + { |
| 27 | + this.progressMonitor = progressMonitor; |
| 28 | + } |
| 29 | + |
| 30 | + /// <summary> |
| 31 | + /// In most cases paths in asset files point to dll's or the empty _._ file, which |
| 32 | + /// is sometimes there to avoid the directory being empty. |
| 33 | + /// That is, if the path specifically adds a .dll we use that, otherwise we as a fallback |
| 34 | + /// add the entire directory (which should be fine in case of _._ as well). |
| 35 | + /// </summary> |
| 36 | + private static string ParseFilePath(string path) |
| 37 | + { |
| 38 | + if (path.EndsWith(".dll")) |
| 39 | + { |
| 40 | + return path; |
| 41 | + } |
| 42 | + return Path.GetDirectoryName(path) ?? path; |
| 43 | + } |
| 44 | + |
| 45 | + /// <summary> |
| 46 | + /// Class needed for deserializing parts of an assets file. |
| 47 | + /// It holds information about a reference. |
| 48 | + /// </summary> |
| 49 | + private class ReferenceInfo |
| 50 | + { |
| 51 | + /// <summary> |
| 52 | + /// This carries the type of the reference. |
| 53 | + /// We are only interested in package references. |
| 54 | + /// </summary> |
| 55 | + public string Type { get; set; } = ""; |
| 56 | + |
| 57 | + /// <summary> |
| 58 | + /// If not a .NET framework reference we assume that only the files mentioned |
| 59 | + /// in the compile section are needed for compilation. |
| 60 | + /// </summary> |
| 61 | + public Dictionary<string, object> Compile { get; set; } = new(); |
| 62 | + } |
| 63 | + |
| 64 | + /// <summary> |
| 65 | + /// Gets the package dependencies from the assets file. |
| 66 | + /// |
| 67 | + /// Parse a part of the JSon assets file and returns the paths |
| 68 | + /// to the dependencies required for compilation. |
| 69 | + /// |
| 70 | + /// Example: |
| 71 | + /// { |
| 72 | + /// "Castle.Core/4.4.1": { |
| 73 | + /// "type": "package", |
| 74 | + /// "compile": { |
| 75 | + /// "lib/netstandard1.5/Castle.Core.dll": { |
| 76 | + /// "related": ".xml" |
| 77 | + /// } |
| 78 | + /// } |
| 79 | + /// }, |
| 80 | + /// "Json.Net/1.0.33": { |
| 81 | + /// "type": "package", |
| 82 | + /// "compile": { |
| 83 | + /// "lib/netstandard2.0/Json.Net.dll": {} |
| 84 | + /// }, |
| 85 | + /// "runtime": { |
| 86 | + /// "lib/netstandard2.0/Json.Net.dll": {} |
| 87 | + /// } |
| 88 | + /// } |
| 89 | + /// } |
| 90 | + /// |
| 91 | + /// Returns { |
| 92 | + /// "castle.core/4.4.1/lib/netstandard1.5/Castle.Core.dll", |
| 93 | + /// "json.net/1.0.33/lib/netstandard2.0/Json.Net.dll" |
| 94 | + /// } |
| 95 | + /// </summary> |
| 96 | + private IEnumerable<string> GetPackageDependencies(JObject json) |
| 97 | + { |
| 98 | + // If there are more than one framework we need to pick just one. |
| 99 | + // To ensure stability we pick one based on the lexicographic order of |
| 100 | + // the framework names. |
| 101 | + var references = json |
| 102 | + .GetProperty("targets")? |
| 103 | + .Properties()? |
| 104 | + .MaxBy(p => p.Name)? |
| 105 | + .Value |
| 106 | + .ToObject<Dictionary<string, ReferenceInfo>>(); |
| 107 | + |
| 108 | + if (references is null) |
| 109 | + { |
| 110 | + progressMonitor.LogDebug("No references found in the targets section in the assets file."); |
| 111 | + return Array.Empty<string>(); |
| 112 | + } |
| 113 | + |
| 114 | + // Find all the compile dependencies for each reference and |
| 115 | + // create the relative path to the dependency. |
| 116 | + var dependencies = references |
| 117 | + .SelectMany(r => |
| 118 | + { |
| 119 | + var info = r.Value; |
| 120 | + var name = r.Key.ToLowerInvariant(); |
| 121 | + if (info.Type != "package") |
| 122 | + { |
| 123 | + return Array.Empty<string>(); |
| 124 | + } |
| 125 | + |
| 126 | + // If this is a .NET framework reference then include everything. |
| 127 | + return netFrameworks.Any(framework => name.StartsWith(framework)) |
| 128 | + ? new[] { name } |
| 129 | + : info |
| 130 | + .Compile |
| 131 | + .Select(p => Path.Combine(name, ParseFilePath(p.Key))); |
| 132 | + }) |
| 133 | + .ToList(); |
| 134 | + |
| 135 | + return dependencies; |
| 136 | + } |
| 137 | + |
| 138 | + /// <summary> |
| 139 | + /// Parse `json` as project.assets.json content and populate `dependencies` with the |
| 140 | + /// relative paths to the dependencies required for compilation. |
| 141 | + /// </summary> |
| 142 | + /// <returns>True if parsing succeeds, otherwise false.</returns> |
| 143 | + public bool TryParse(string json, out IEnumerable<string> dependencies) |
| 144 | + { |
| 145 | + dependencies = Array.Empty<string>(); |
| 146 | + |
| 147 | + try |
| 148 | + { |
| 149 | + var obj = JObject.Parse(json); |
| 150 | + var packages = GetPackageDependencies(obj); |
| 151 | + |
| 152 | + dependencies = packages.ToList(); |
| 153 | + |
| 154 | + return true; |
| 155 | + } |
| 156 | + catch (Exception e) |
| 157 | + { |
| 158 | + progressMonitor.LogDebug($"Failed to parse assets file (unexpected error): {e.Message}"); |
| 159 | + return false; |
| 160 | + } |
| 161 | + } |
| 162 | + } |
| 163 | + |
| 164 | + internal static class JsonExtensions |
| 165 | + { |
| 166 | + internal static JObject? GetProperty(this JObject json, string property) => |
| 167 | + json[property] as JObject; |
| 168 | + } |
| 169 | +} |
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