diff --git a/Free fire India b/Free fire India new file mode 100644 index 00000000..9a22437c --- /dev/null +++ b/Free fire India @@ -0,0 +1,152 @@ +public class CulturalItems : MonoBehaviour +{ + // Chai Kit - Health Regeneration + public void UseChaiKit(PlayerHealth health) + { + StartCoroutine(RegenerateHealth(health)); + } + + IEnumerator RegenerateHealth(PlayerHealth health) + { + for (int i = 0; i < 5; i++) + { + health.Heal(10); + yield return new WaitForSeconds(1f); + } + } + + // Holi Color Grenade + public class HoliGrenade : Throwable + { + public Color[] revealColors; + + protected override void Explode() + { + Collider[] targets = Physics.OverlapSphere(transform.position, blastRadius); + foreach (Collider target in targets) + { + if (target.CompareTag("Enemy")) + { + // Apply colored outline + target.GetComponent().ApplyHoliEffect( + revealColors[Random.Range(0, revealColors.Length)] + ); + } + } + Instantiate(explosionVFX, transform.position, Quaternion.identity); + } + } +}public class CulturalItems : MonoBehaviour +{ + // Chai Kit - Health Regeneration + public void UseChaiKit(PlayerHealth health) + { + StartCoroutine(RegenerateHealth(health)); + } + + IEnumerator RegenerateHealth(PlayerHealth health) + { + for (int i = 0; i < 5; i++) + { + health.Heal(10); + yield return new WaitForSeconds(1f); + } + } + + // Holi Color Grenade + public class HoliGrenade : Throwable + { + public Color[] revealColors; + + protected override void Explode() + { + Collider[] targets = Physics.OverlapSphere(transform.position, blastRadius); + foreach (Collider target in targets) + { + if (target.CompareTag("Enemy")) + { + // Apply colored outline + target.GetComponent().ApplyHoliEffect( + revealColors[Random.Range(0, revealColors.Length)] + ); + } + } + Instantiate(explosionVFX, transform.position, Quaternion.identity); + } + +public class DynamicMapEvents : MonoBehaviour +{ + // Himalayan Avalanche + public void TriggerAvalanche(Transform zone) + { + StartCoroutine(AvalancheSequence(zone)); + } + + IEnumerator AvalancheSequence(Transform zone) + { + // Visual effects + ParticleSystem snowStorm = zone.GetComponentInChildren(); + snowStorm.Play(); + + // Physics effects + yield return new WaitForSeconds(2f); + Collider[] players = Physics.OverlapBox(zone.position, new Vector3(200,50,400)); + foreach (Collider player in players) + { + player.GetComponent().ApplyEnvironmentalDamage( + DamageType.Avalanche, + 25, + Vector3.down * 10f + ); + } + } + + // Mumbai Train System + public class MovingTrain : MonoBehaviour + { + public Transform[] pathPoints; + public float speed = 30f; + + void Update() + { + // Train movement logic + transform.position = Vector3.MoveTowards( + transform.position, + GetNextPoint(), + speed * Time.deltaTime + ); + + // Damage players on collision + if (Physics.CheckSphere(transform.position, 8f, LayerMask.GetMask("Players"))) + { + Collider[] hitPlayers = Physics.OverlapSphere(transform.position, 8f); + foreach (Collider player in hitPlayers) + { + player.GetComponent().TakeDamage(50); + } + } + } + } +}// Asset bundling for regional skins +IEnumerator LoadRegionalSkin(string stateName) +{ + AssetBundleCreateRequest bundleRequest = + AssetBundle.LoadFromFileAsync(Path.Combine(Application.streamingAssetsPath, stateName)); + yield return bundleRequest; + ApplySkin(bundleRequest.assetBundle.LoadAsset(stateName + "_Skin")); +}// Yoddha Shield validation +void ValidatePlayerMovement() +{ + if (player.position.y > 150 || + player.velocity.magnitude > maxSpeed * 1.5f) + { + StartCoroutine(CheckForHacking(player)); + } +}# Sample matchmaking logic (Python backend) +def matchmake_players(region): + optimal_servers = { + "North": "delhi-server1", + "South": "chennai-server3", + "West": "mumbai-server2" + } + return optimal_servers.get(region, "mumbai-default")