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Removed leftover functions that were calling non-existent ggxDirectionalAlbedo
and ggxAverageAlbedo. These were legacy from the previous compensation approach
and are not needed with the explicit microsurface scattering implementation.
Fixes:
- Removed ggxEvalWithMultiScatter() stub function
- Removed ggxEnergyCompensation() which called removed functions
- Shader now compiles without errors
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <[email protected]>
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