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Copies all fields from the passed PhysicalCamera if available otherwise the defaults are used.
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## GeometryAttributesTextureArray
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## AttributesTextureArray
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### .setNormalAttribute
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A combined texture array used to store normal, tangent, uv, and color attributes in the same texture sampler array rather than separate samplers. Necessary to save texture slots.
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Normals, tangents, uvs, and color attribute data are stored in the 1st, 2nd, 3rd, and 4th layers of the array respectively.
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