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Description
I am modding a Unity game. Everything works fine in the editor, but when I build it, and try calling the functions, the game crashes.
Whats odd is that my other project, which has this same library, works fine in Mono.
I do have a copy of the Player.log file.
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00000296EFBA03A6)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00000296EFBA03A6)
0x00000296EFBA03A6 ((<unknown>)) (function-name not available)
0x00000298DF7FC003 (Mono JIT Code) (wrapper cominterop) Ookii.Dialogs.Interop.IFileDialog:Advise (Ookii.Dialogs.Interop.IFileDialogEvents,uint&)
0x00000298DF7F4D13 (Mono JIT Code) (wrapper cominterop-invoke) Ookii.Dialogs.Interop.IFileDialog:Advise (Ookii.Dialogs.Interop.IFileDialogEvents,uint&)
0x00000298DF7FAC36 (Mono JIT Code) Ookii.Dialogs.VistaFileDialog:SetDialogProperties (Ookii.Dialogs.Interop.IFileDialog)
0x00000298DF7FA6DB (Mono JIT Code) Ookii.Dialogs.VistaOpenFileDialog:SetDialogProperties (Ookii.Dialogs.Interop.IFileDialog)
0x00000298DF7A7F81 (Mono JIT Code) Ookii.Dialogs.VistaFileDialog:RunFileDialog (intptr)
0x00000298DF7A7CFB (Mono JIT Code) Ookii.Dialogs.VistaFileDialog:RunDialog (intptr)
0x00000298DF7A770E (Mono JIT Code) System.Windows.Forms.CommonDialog:ShowDialog (System.Windows.Forms.IWin32Window)
0x00000298DF7A7503 (Mono JIT Code) (wrapper remoting-invoke-with-check) System.Windows.Forms.CommonDialog:ShowDialog (System.Windows.Forms.IWin32Window)
[Project code]
The error only occurs on Mono, but on IL2CPP, it works fine.
I configured the DLLs properly.
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