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G3MBuilder_Android.java
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103 lines (80 loc) · 3.63 KB
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package org.glob3.mobile.specific;
import org.glob3.mobile.generated.BasicShadersGL2;
import org.glob3.mobile.generated.CachedDownloader;
import org.glob3.mobile.generated.IDownloader;
import org.glob3.mobile.generated.IG3MBuilder;
import org.glob3.mobile.generated.IStorage;
import org.glob3.mobile.generated.IThreadUtils;
import org.glob3.mobile.generated.TimeInterval;
import android.content.Context;
public class G3MBuilder_Android
extends
IG3MBuilder {
private final G3MWidget_Android _nativeWidget;
public G3MBuilder_Android(final Context context) {
super();
_nativeWidget = new G3MWidget_Android(context);
}
public G3MWidget_Android createWidget() {
//Adding Default Program Sources
final BasicShadersGL2 shaders = new BasicShadersGL2();
for (int i = 0; i < shaders.size(); i++) {
addGPUProgramSources(shaders.get(i));
}
// addGPUProgramSources(new GPUProgramSources("Billboard", GL2Shaders._billboardVertexShader,
// GL2Shaders._billboardFragmentShader));
// addGPUProgramSources(new GPUProgramSources("Default", GL2Shaders._defaultVertexShader, GL2Shaders._defaultFragmentShader));
//
// addGPUProgramSources(new GPUProgramSources("ColorMesh", GL2Shaders._colorMeshVertexShader,
// GL2Shaders._colorMeshFragmentShader));
//
// addGPUProgramSources(new GPUProgramSources("TexturedMesh", GL2Shaders._texturedMeshVertexShader,
// GL2Shaders._texturedMeshFragmentShader));
//
// addGPUProgramSources(new GPUProgramSources("TransformedTexCoorTexturedMesh",
// GL2Shaders._transformedTexCoortexturedMeshVertexShader, GL2Shaders._transformedTexCoortexturedMeshFragmentShader));
//
// addGPUProgramSources(new GPUProgramSources("FlatColorMesh", GL2Shaders._flatColorMeshVertexShader,
// GL2Shaders._flatColorMeshFragmentShader));
//
// addGPUProgramSources(new GPUProgramSources("NoColorMesh", GL2Shaders._noColorMeshVertexShader,
// GL2Shaders._noColorMeshFragmentShader));
//
// addGPUProgramSources(new GPUProgramSources("TexturedMesh+DirectionLight",
// GL2Shaders._TexturedMesh_DirectionLightVertexShader, GL2Shaders._TexturedMesh_DirectionLightFragmentShader));
//
// addGPUProgramSources(new GPUProgramSources("FlatColorMesh+DirectionLight",
// GL2Shaders._FlatColorMesh_DirectionLightVertexShader, GL2Shaders._FlatColorMesh_DirectionLightFragmentShader));
//
setGL(_nativeWidget.getGL());
_nativeWidget.setWidget(create());
return _nativeWidget;
}
@Override
protected IThreadUtils createDefaultThreadUtils() {
return new ThreadUtils_Android(_nativeWidget);
}
@Override
protected IStorage createDefaultStorage() {
return new SQLiteStorage_Android("g3m.cache", _nativeWidget.getContext());
}
@Override
protected IDownloader createDefaultDownloader() {
final TimeInterval connectTimeout = TimeInterval.fromSeconds(60);
final TimeInterval readTimeout = TimeInterval.fromSeconds(65);
final boolean saveInBackground = true;
return new CachedDownloader( //
new Downloader_Android(4, connectTimeout, readTimeout, _nativeWidget.getContext()), //
getStorage(), //
saveInBackground);
}
/**
* Sets the _FPSReduction
*
* @param FPSReduction
*/
public final void setFPSReduction(boolean FPSReduction)
{
_nativeWidget.setFPSReduction(FPSReduction);
}
}