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Description
Development Environment:
Xcode16
Device info:
iPhone 11, iOS 17.2.1
Project:
The project is mainly based on UIKit, with SwiftUI mixed in,
Minimun Deployments:
iOS13
SwiftUI_Pull_To_Refresh version:
1.1.9
When compiled with Xcode16 and run on an iOS 17 device, the app crashes 100% of the time, and the console output is as follows:
dyld[4007]: Library not loaded: /System/Library/Frameworks/SwiftUICore.framework/SwiftUICore Referenced from: <A45505A5-2A99-3900-9F52-5C621EC7B9FA> /private/var/containers/Bundle/Application/99953078-4B5F-4963-B38B-B4FEC04A626F/SwiftTest.app/Frameworks/SwiftUI_Pull_To_Refresh.framework/SwiftUI_Pull_To_Refresh Reason: tried: '/System/Library/Frameworks/SwiftUICore.framework/SwiftUICore' (no such file), '/private/preboot/Cryptexes/OS/System/Library/Frameworks/SwiftUICore.framework/SwiftUICore' (no such file), '/System/Library/Frameworks/SwiftUICore.framework/SwiftUICore' (no such file, not in dyld cache)
If remove SwiftUI_Pull_To_Refresh from project, the app will run smoothly