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1 | 1 | # lilgpu |
2 | 2 | Lil wrapper to toy with WebGPU |
| 3 | + |
| 4 | +## Usage |
| 5 | +See [examples](/example/). |
| 6 | + |
| 7 | +### Browser |
| 8 | +```js |
| 9 | +import { initCanvas, d } from "https://esm.sh/gh/gnlow/lilgpu/browser.ts" |
| 10 | + |
| 11 | +const g = await initCanvas({ |
| 12 | + vertShader: ` |
| 13 | + @vertex |
| 14 | + fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> { |
| 15 | + let x = f32(i32(in_vertex_index) - 1); |
| 16 | + let y = f32(i32(in_vertex_index & 1u) * 2 - 1); |
| 17 | + return vec4<f32>(x, y, 0.0, 1.0); |
| 18 | + } |
| 19 | + `, |
| 20 | + fragShader: ` |
| 21 | + @fragment |
| 22 | + fn fs_main() -> @location(0) vec4<f32> { |
| 23 | + return vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| 24 | + } |
| 25 | + `, |
| 26 | + canvas: document.querySelector("canvas"), |
| 27 | +}) |
| 28 | + |
| 29 | +g.draw(3) |
| 30 | +``` |
| 31 | + |
| 32 | +### Deno |
| 33 | +```ts |
| 34 | +import { initDeno } from "https://esm.sh/gh/gnlow/lilgpu/deno.ts" |
| 35 | + |
| 36 | +const g = await initDeno({ |
| 37 | + vertShader: ` |
| 38 | + @vertex |
| 39 | + fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> { |
| 40 | + let x = f32(i32(in_vertex_index) - 1); |
| 41 | + let y = f32(i32(in_vertex_index & 1u) * 2 - 1); |
| 42 | + return vec4<f32>(x, y, 0.0, 1.0); |
| 43 | + } |
| 44 | + `, |
| 45 | + fragShader: ` |
| 46 | + @fragment |
| 47 | + fn fs_main() -> @location(0) vec4<f32> { |
| 48 | + return vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| 49 | + } |
| 50 | + `, |
| 51 | + width: 200, |
| 52 | + height: 200, |
| 53 | +}) |
| 54 | + |
| 55 | +g.draw(3) |
| 56 | + |
| 57 | +await Deno.writeFile("./triangle.png", await g.getImage()) |
| 58 | +``` |
| 59 | + |
| 60 | +#### Jupyter |
| 61 | +```ts |
| 62 | +await g.getImage() // Uint8Array |
| 63 | +``` |
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