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Description
Currently only box and orthoplex are supported meshes, the colliders include capsule, cubinder, cylinder, duocylinder, and sphere.
Additional meshes
- Sphere (hypersphere/glome)
- Capsule
- Cubinder
- Cylinder (Spherinder)
- Duocylinder
- 600-Cell
- 120-Cell
- 24-Cell
- Plane mesh (flat cube)
- Spheritorus
- Torisphere
- Tiger torus
Godot appears to use only uv spheres but I don't think these will work well as the building blocks of higher dimensional shapes so I think the default should be cube spheres or in the case of the hypersphere a tesseract hypersphere.
If I can figure out how to I'll probably add some of these myself.
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