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Collisions not handled properly with collision objects #4

@ashandelle

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@ashandelle

When too many collision objects are in the scene then velocities aren't reset properly, which is causing my rigid bodies to continuously build up velocity until they phase through the ground.

Here's an example scene where I have a small building of static bodies on top of another static body for the ground, there is a rigid body in front of the building
Image

Here's the result, I cant move and the block phases through the ground (the building isn't rendered yet cause I'm messing with raymarching)

2025-04-07.19-55-16.mp4

I had the same issue a while ago before I placed the building (I mentioned it on discord), but it was fixed when I turned both the player and block into their own scenes, unfortunately it looks like the more complex construction of the building prevents that fix from working. Originally I thought it was because of multiple bodies being in contact at the same time but moving the building up off the ground doesn't fix the issue.

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