Hi, ### **Tested versions** Reproducible in: - Godot v4.2.1.stable. - Debug Menu v1.2.0 ### **System information** Godot v4.2.1.stable - Windows 11 - v10.0.22631 Build 2263 - Vulkan API 1.3.260 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3050 6GB Laptop GPU ### **Issue description** When you call the method **_get_tree().quit()_** with the "debug menu" addon enabled the game freezes. ### **Minimal reproduction project (MRP)** [test.zip](https://github.com/godot-extended-libraries/godot-debug-menu/files/13721724/test.zip)