Hey Calinou,
I'm testing out the multi-threading rendering in Godot 4.3 beta 1. (I know its not considered ready to be a default yet)
debug menu shows around double the fps of Godots built-in monitor. With v-sync on multi-thread I get 165fps (165hz monitor) in Godot's monitor and (debug menu reports) 320-350 with multi-threaded. Without v-sync Godot reports ~500-700fps and debug-menu reports 1200-2000fps with multi.

Steps to reproduce:
Rendering -> Driver -> Threads -> select multi-threading.
Is this an issue with godot-debug-menu?, or with how Godot monitors fps? (or issues with both).
What I would expect:
v-sync on should match the monitors refresh rate when on. When v-sync is off, I would assume multi-rendering is giving the performance boost of double the fps (I'm guessing/hoping debug menu is correcter than godot in this instance?, but wrong when v-sync is on)?
Note: I haven't opened any issue in Godot for this.
Specs:
