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Godot has issues to open a project without the cache folder .godot and installed plugins, that typical not exists in a CI pipeline.
You need to compile the plugin before running the export.
You can do this manually by using $GODOT_BIN -path ./ -e --headless --quit-after 200
But it does not help for the export.
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In short, if Godot crashes, then it's a problem with the Godot engine and not with GdUnit4 ;)
godotengine/godot#99284
could be related to godotengine/godot#100260
Godot has issues to open a project without the cache folder
.godotand installed plugins, that typical not exists in a CI pipeline.You need to compile the plugin before running the export.
You can do this manually by using
$GODOT_BIN -path ./ -e --headless --quit-after 200But it does not help for the export.
I suggest excluding the gdunit4 add-on.

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