Welcome to gdext-nim Discussions! #128
Replies: 4 comments 4 replies
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I'm a teacher of programming. At my school we normally teach Python, which is good because it's beginner friendly. However, that also makes it more difficult to teach some parts of the curriculum dealing with the lower levels. An other language, like C, needs to be included as well but this confuses the students. Nim could be an alternative which is both reasonably beginner friendly, and covers more parts of the curriculum. If we could also include some game development then it would certainly motivate the students and hopefully contribute to successful learning. I've been trying out various random things with this extension for this reason and I'm optimistic. Of course, I doubt the school will switch from Python to nim in general, but at least I can include it in my own classroom instead of C. I think it would bring in a lot more people to this community if there were a few simple but good games made using it. Unfortunately I'm mostly busy with teaching and other projects. |
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Hi there! I am a Japanese university student and I am the leader of the project. This project is currently settled, but I will try to respond to your bug reports and feature requests as much as possible. Cheers! |
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I'm a long-time lurker with Godot and Nim, still not really started. No real end goal other than something to do. The issue for me now is mostly getting motivation for some low-scope project and how to make it actually fun. I have been tinkering with visuals. I made the stone head below to test out working with general materials that use a texture but didn't really like the 2 versions I made for multiple reasons (and did not get the desired effect). I started leaning more towards an unshaded material, but I did add some (mostly) smooth shading via the vertex colors. There are other puzzle pieces I am not sure of, like gridmaps seem alright but I'm thinking other tech might be better for other types content. EDIT: There's also Blender tech (related to VC workflow) that I have not tried yet. I'm especially interested in if the newer stuff works, like using greasepencil for generating an animated mesh. In the past I've tried using multiple VC maps arranged with a Blender visual shader (one map for glow) and it didn't seem to export properly. |
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I am a game developer from china. I am developing a dungeon action RPG, maybe with network support later. I am very satisfied with the Nim language; it is quite fast and easy to compile alongside C. However, there is one aspect that frustrates me: circular dependencies. I don't know how you are currently handling them, but my current approach is to use abstract interfaces. However, this is not conducive to writing code quickly, as it adds a lot of extra workload and makes it difficult to deal with some code that has severe circular dependencies. I have seen the official plans for Nim, and unfortunately, the priority for resolving circular dependencies is quite low. |
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