@@ -255,11 +255,11 @@ jobs:
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godot-binary : godot.macos.editor.dev.double.x86_64
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rust-extra-args : --features godot/api-custom,godot/double-precision
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- - name : macos-x86-4.3
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+ - name : macos-x86-4.4
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os : macos-13
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- artifact-name : macos-x86-4.3
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+ artifact-name : macos-x86-4.4
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godot-binary : godot.macos.editor.dev.x86_64
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- godot-prebuilt-patch : ' 4.3 '
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+ godot-prebuilt-patch : ' 4.4 '
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- name : macos-arm
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os : macos-latest
@@ -274,11 +274,11 @@ jobs:
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# godot-binary: godot.macos.editor.dev.double.arm64
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# rust-extra-args: --features godot/api-custom,godot/double-precision
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- - name : macos-arm-4.3
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+ - name : macos-arm-4.4
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os : macos-latest
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- artifact-name : macos-arm-4.3
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+ artifact-name : macos-arm-4.4
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godot-binary : godot.macos.editor.dev.arm64
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- godot-prebuilt-patch : ' 4.3 '
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+ godot-prebuilt-patch : ' 4.4 '
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# Windows
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@@ -294,11 +294,11 @@ jobs:
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godot-binary : godot.windows.editor.dev.double.x86_64.exe
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rust-extra-args : --features godot/api-custom,godot/double-precision
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- - name : windows-4.3
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+ - name : windows-4.4
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os : windows-latest
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- artifact-name : windows-4.3
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+ artifact-name : windows-4.4
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godot-binary : godot.windows.editor.dev.x86_64.exe
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- godot-prebuilt-patch : ' 4.3 '
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+ godot-prebuilt-patch : ' 4.4 '
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# Linux
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@@ -349,25 +349,34 @@ jobs:
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# Linux compat:
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# No hot-reload before 4.4, as the Godot project is 4.4+.
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+ - name : linux-4.5
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+ os : ubuntu-22.04
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+ artifact-name : linux-4.5
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+ godot-binary : godot.linuxbsd.editor.dev.x86_64
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+ # godot-prebuilt-patch: '4.5'
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+ hot-reload : stable
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+
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- name : linux-4.4
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os : ubuntu-22.04
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artifact-name : linux-4.4
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godot-binary : godot.linuxbsd.editor.dev.x86_64
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godot-prebuilt-patch : ' 4.4'
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- hot-reload : stable
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+ hot-reload : api-4-4
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- name : linux-4.3
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os : ubuntu-22.04
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artifact-name : linux-4.3
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godot-binary : godot.linuxbsd.editor.dev.x86_64
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godot-prebuilt-patch : ' 4.3'
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+ hot-reload : api-4-3
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# Can be disabled in the future (already covered by memcheck). For now kept on to differentiate quicker.
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- name : linux-4.2
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os : ubuntu-22.04
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artifact-name : linux-4.2
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godot-binary : godot.linuxbsd.editor.dev.x86_64
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godot-prebuilt-patch : ' 4.2.2'
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+ hot-reload : api-4-2
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# Memory checks: special Godot binaries compiled with AddressSanitizer/LeakSanitizer to detect UB/leaks.
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# See also https://rustc-dev-guide.rust-lang.org/sanitizers.html.
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