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Changelog.md

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@@ -10,11 +10,25 @@ Cutting-edge API docs of the `master` branch are available [here](https://godot-
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## Quick navigation
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- [v0.3.0](#v030), [v0.3.1](#v031), [v0.3.2](#v032), [v0.3.3](#v033)
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- [v0.3.0](#v030), [v0.3.1](#v031), [v0.3.2](#v032), [v0.3.3](#v033), [v0.3.4](#v034)
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- [v0.2.0](#v020), [v0.2.1](#v021), [v0.2.2](#v022), [v0.2.3](#v023), [v0.2.4](#v024)
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- [v0.1.1](#v011), [v0.1.2](#v012), [v0.1.3](#v013)
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## [v0.3.4](https://docs.rs/godot/0.3.4)
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_22 July 2025_
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### 🧹 Quality of life
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- Derive `Hash` for `Rect2i` and a few enums ([#1241](https://github.com/godot-rust/gdext/pull/1241))
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- Emit proper compile error while trying to `#[export]` `Gd<T>` or `DynGd<T, D>` ([#1243](https://github.com/godot-rust/gdext/pull/1243))
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### 🛠️ Bugfixes
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- Re-export deprecated `dict!` macro ([#1247](https://github.com/godot-rust/gdext/pull/1247))
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## [v0.3.3](https://docs.rs/godot/0.3.3)
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_21 July 2025_

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