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Copy file name to clipboardExpand all lines: godot-bindings/src/godot_json.rs
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// Moving said types to `godot-bindings` would increase the cognitive overhead (since domain mapping is responsibility of `godot-codegen`, while godot-bindings is responsible for providing required resources & emitting the version).
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// In the future we might experiment with splitting said types into separate crates.
// GDExtension headers are backward compatible (new incremental changes in general are exposed as additions to the existing API) while godot-rust simply ignores extra declarations in header file.
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// Therefore, latest headers should work fine for all the past and future Godot versions – as long as the engine remains unchanged.
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