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Fix library paths in example project's .gdextension file
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examples/dodge-the-creeps/godot/DodgeTheCreeps.gdextension

Lines changed: 6 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -2,6 +2,9 @@
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entry_symbol = "gdext_rust_init"
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[libraries]
5-
linux.64 = "res://../../../target/debug/libdodge_the_creeps.so"
6-
macos.64 = "res://../../../target/debug/libdodge_the_creeps.dylib"
7-
windows.64 = "res://../../../target/debug/dodge_the_creeps.dll"
5+
linux.debug.x86_64 = "res://../../../target/debug/libdodge_the_creeps.so"
6+
linux.release.x86_64 = "res://../../../target/release/libdodge_the_creeps.so"
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macos.debug = "res://../../../target/debug/libdodge_the_creeps.dylib"
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macos.release = "res://../../../target/release/libdodge_the_creeps.dylib"
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windows.debug.x86_64 = "res://../../../target/debug/dodge_the_creeps.dll"
10+
windows.release.x86_64 = "res://../../../target/release/dodge_the_creeps.dll"

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