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/// Turn a list of variables into a comma separated string containing only the identifiers corresponding
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/// to a true boolean variable.
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macro_rules! comma_separate_boolean_idents {
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($( $ident:ident),* $(,)?) => {
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($( $ident:ident),* $(,)?) => {
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{
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letmut strings = Vec::new();
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@@ -261,7 +258,8 @@ pub mod export_info_functions {
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/// You'll never call this function itself, but will instead use the macro `#[export(range=(...))]`, as below. The syntax is
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/// very similar to Godot's [`@export_range`](https://docs.godotengine.org/en/stable/classes/class_%40gdscript.html#class-gdscript-annotation-export-range).
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/// `min`, `max`, and `step` are `f32` positional arguments, with `step` being optional and defaulting to `1.0`. The rest of
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/// the arguments can be written in any order. The symbols of type `bool` just need to have those symbols written, and those of type `Option<T>` will be written as `{KEY}={VALUE}`, e.g. `suffix="px"`.
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/// the arguments can be written in any order. The symbols of type `bool` just need to have those symbols written, and those of type
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/// `Option<T>` will be written as `{KEY}={VALUE}`, e.g. `suffix="px"`.
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///
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/// ```
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/// # use godot::prelude::*;
@@ -307,18 +305,19 @@ pub mod export_info_functions {
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