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Removed TODOs for things that are already done
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bindings-generator/src/classes.rs

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@@ -96,9 +96,6 @@ pub(crate) fn generate_class_constants(class: &GodotClass) -> TokenStream {
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}
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pub(crate) fn generate_enums(class: &GodotClass) -> TokenStream {
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// TODO: check whether the start of the variant name is equal to the end of the enum name and if so, don't repeat it.
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// For example ImageFormat::Rgb8 instead of ImageFormat::FormatRgb8.
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let mut enums: Vec<&Enum> = class.enums.iter().collect();
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enums.sort();
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let enums = enums.iter().map(|e| {

gdnative-core/src/core_types/variant.rs

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@@ -15,8 +15,6 @@ use crate::private::{get_api, ManuallyManagedClassPlaceholder};
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#[cfg(feature = "serde")]
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mod serialize;
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// TODO: implement Debug, PartialEq, etc.
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/// A `Variant` can represent all Godot values (core types or `Object` class instances).
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///
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/// The underlying data is either stored inline or reference-counted on the heap,

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