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CHANGELOG.md

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@@ -6,15 +6,23 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [0.10.2] - unreleased
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## [0.10.2] - 2022-10-01
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Last maintenance release for Godot 3.4.
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# Added
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### Added
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- `globalscope::load` method ([#940](https://github.com/godot-rust/godot-rust/pull/940), [#941](https://github.com/godot-rust/godot-rust/pull/941))
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- `globalscope::load()` function ([#940](https://github.com/godot-rust/godot-rust/pull/940), [#941](https://github.com/godot-rust/godot-rust/pull/941))
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- `Color` constructors from HTML string and integers ([#939](https://github.com/godot-rust/godot-rust/pull/939))
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- Version check to warn if Godot is not 3.4 ([#942](https://github.com/godot-rust/godot-rust/pull/942))
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- Support for iOS simulator on Mac M1 ([#944](https://github.com/godot-rust/godot-rust/pull/944))
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### Fixed
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- During tests, `get_api()` no longer aborts ([#929](https://github.com/godot-rust/godot-rust/pull/929))
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- Bug in `Rect2::intersects()` ([#948](https://github.com/godot-rust/godot-rust/pull/948))
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- Bug in `Vector2::rotated()` ([#952](https://github.com/godot-rust/godot-rust/pull/952))
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## [0.10.1] - 2022-09-03
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