You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+9-9Lines changed: 9 additions & 9 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -30,38 +30,38 @@ The bindings do _**not**_ support in-development Godot 4 versions at the moment.
30
30
31
31
Detailed setup is explained in [the _Getting Started_ section of the book](https://godot-rust.github.io/book/getting-started.html). In case of problems, consider also reading the [FAQ](https://godot-rust.github.io/book/faq/configuration.html).
32
32
33
-
### Latest `master` version + Godot 3.4
33
+
### Latest released version
34
34
35
-
This is the recommended way of using godot-rust, if you want to benefit from latest features.
36
-
After `bindgen` dependencies are installed, add the `gdnative` crate as a dependency, and set the crate type to `cdylib`:
35
+
This is the recommended way of using godot-rust. After `bindgen` dependencies and a current Godot version are installed, add the `gdnative` crate as a dependency, and set the crate type to `cdylib`:
To access the last released version on crates.io, use the following. Note that there have been significant API changes since v0.9.3 -- if you are starting to use godot-rust, we recommend using the `master` version instead.
47
+
If you would like to benefit from cutting-edge features and bugfixes, you can use the GitHub version. We have a relatively sophisticated CI and test suite for basic stability, but the GitHub version is typically more experimental and less battle-tested than a `crates.io` release. We also do not guarantee any SemVer compatibility here.
To use the bindings with a different Godot version or a custom build of the engine, see [Custom Godot builds](https://godot-rust.github.io/book/advanced-guides/custom-godot.html) in the user guide.
61
61
62
-
### Async / `yield` support
62
+
### Async/yield support
63
63
64
-
Async support is a work-in-progress, with a low-level API available in the `gdnative-async` crate. This crate is re-exported as `gdnative::tasks`, if the `async` feature is enabled on `gdnative`. See [this page](https://godot-rust.github.io/book/recipes/async-tokio.html) in the book for an introduction to use the async feature with Tokio.
64
+
Async support is a work-in-progress, with a low-level API available in `gdnative::tasks`, if the `async` feature is enabled on `gdnative`. See [this page](https://godot-rust.github.io/book/recipes/async-tokio.html) in the book for an introduction to use the async feature with Tokio.
0 commit comments