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Never mind. I can see the problem already. I used adb logcat |
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Hi! Sorry for the late reply, I'm glad you were able to solve it though! |
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Hi,
I got a situation. Everything works well. I can sign in and save snapshot. But loading game snapshot using
PlayGamesSnapshotsClient.load_game()
doesn't work.I dig the source code of snapshots_client and put print() just to tell if it's ever emitted. I run the
PlayGamesSnapshotsClient.load_game()
and waited for 3 minutes, nothing printed on the console. That means the signal never got emitted. Here's where I put the print() in snapshots_client.gdDo you guys have any idea how to debug it? Any messages on the log I need to pay attention to?
I run the game on my android device with Godot console as the output. So I can see the logs. The only message I see is "GodotPlayGameServices plugin initialized successfully"
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