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Dear @Iakobs and Fellow Developers, First of all, thanks a lot for the plugin, I believe You make the work of many of us much easier with it! TL;DR; Long story: I tried to collect every possible info which might help. Context: The problem: At the end instead of a JSON file I tried to do simple calls like this: Background infosPlay Console
Google Cloud Console
Authentication
Test Environment
Technical investigation:
Other things which I tried without any success:
Do You have any other suggestion what else can I try? Sorry for the huge article, Best regards, |
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Replies: 2 comments 1 reply
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Hi @kadam03 first of all, thanks a lot for your kind words and for reaching out. I'm so sorry to hear that the snapshot saving feature is not working, you did an excellent job explaining your problem and what you've done so far trying to fix it, it really helps me understand the issue and trying to help you. That being said, the only thing I can think of is that you don't have enough cloud storage in the user's Google Drive account, which is ultimately where the data is stored. This is a scenario that I never tested properly, if we can confirm this is the problem maybe I can try to put a saveguard in the code of the plugin so it doesn't make all the other things fail (which is very strange and I apologize, this should never happen at all). If this is not the origin of the issue, then I'm afraid I'm completely at a loss here, but again, maybe we can figure out a way that at least all other services don't collapse. Keep me posted and let's see if we figure this out! |
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Thanks for your fast reaction, and for caring about my problem @Iakobs! in the setting of the device, clear the cached data of the Google Play Games app, then do the same with the developed app After this, just start the game again, and the magic happens! Snapshot functions are working, with every other feature as well. Just a thought for improvement, although I'm not sure that this is feasable in the context of the plugin, and how special was my case:
At the end, your plugin works perfectly, and many thanks for it! 🏅🌟 |
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Thanks for your fast reaction, and for caring about my problem @Iakobs!
I've tried many things, but the final solution is ubelievably simple (and I feel silly for not trying it by myself...)!
in the setting of the device, clear the cached data of the Google Play Games app, then do the same with the developed app
After this, just start the game again, and the magic happens! Snapshot functions are working, with every other feature as well.
I found the solution in this random reddit comment, I hope it will help other fellow devs in the future.
Just a thought for improvement, although I'm not sure that this is feasable in the context of the plugin, and how special was my case: