I'm looking for a way to push save load data to Google Cloud... #79
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Hi @thecurrent20 thanks for reaching out! I won't be in front of a computer until the weekend so I can't check, but I understand that you should parse and unparse the dictionary from and to an array of bytes. I don't remember if there's a built-in way of doing so, if not, you could convert the dictionary to a String and the string to an array of bytes with the I'd say transforming the dictionary to a JSON first would be the way to go. Let me know if this helps you, otherwise I'll try to provide a proper example once I'm back home. |
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Hi @thecurrent20 I hope you found a solution to these. I'm closing the conversation for now, but please, feel free to reopen it if you need more help! |
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Hi, sorry but I can't find a way to save/load dictionary with player data or push saved_game_files to Google Play Cloud and load it.
I'm using the traditional Godot way to save load locally and am finding a way to push it to Cloud so people who come back to the game can continue where they left off and sync between multiple devices.
I could only see code to save snapshot of save but not game data/dictionary/file.
Because my newbie self don't quite understand the instruction written, I think I missed something in the documentation. I'd be very happy if you point me that something that I missed. Thank you.
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