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# Mono
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- # No iOS support with .NET 6 yet.
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- # if [ "${MONO}" == "1" ]; then
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- if false ; then
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+ if [ " ${MONO} " == " 1" ]; then
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echo " Starting Mono build for iOS..."
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cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
Original file line number Diff line number Diff line change @@ -462,16 +462,6 @@ if [ "${build_mono}" == "1" ]; then
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cp out/android/templates-mono/* .apk ${templatesdir_mono} /
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cp out/android/templates-mono/android_source.zip ${templatesdir_mono} /
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- # No .NET support for those platforms yet.
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-
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- if false ; then
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-
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- # # Web (Mono) ##
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-
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- # Templates
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- cp out/web/templates-mono/godot.web.template_debug.wasm32.mono.zip ${templatesdir_mono} /web_debug.zip
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- cp out/web/templates-mono/godot.web.template_release.wasm32.mono.zip ${templatesdir_mono} /web_release.zip
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-
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# # iOS (Mono) ##
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rm -rf ios_xcode
@@ -487,6 +477,16 @@ if [ "${build_mono}" == "1" ]; then
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cd ..
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rm -rf ios_xcode
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+ # No .NET support for those platforms yet.
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+
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+ if false ; then
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+
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+ # # Web (Mono) ##
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+
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+ # Templates
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+ cp out/web/templates-mono/godot.web.template_debug.wasm32.mono.zip ${templatesdir_mono} /web_debug.zip
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+ cp out/web/templates-mono/godot.web.template_release.wasm32.mono.zip ${templatesdir_mono} /web_release.zip
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+
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fi
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# # Templates TPZ (Mono) ##
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