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macOS/iOS: Update SDK versions to Xcode 15.2
Following merge of godotengine/build-containers#138.
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build-android/upload-mavencentral.sh

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build-ios/build.sh

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@@ -11,7 +11,7 @@ export OPTIONS="production=yes use_lto=no"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export TERM=xterm
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export IOS_SDK="17.0"
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export IOS_SDK="17.2"
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export IOS_LIPO="/root/ioscross/arm64/bin/arm-apple-darwin11-lipo"
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rm -rf godot

build-macos/build.sh

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@@ -5,9 +5,9 @@ set -e
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# Config
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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export OPTIONS="osxcross_sdk=darwin23 production=yes use_volk=no vulkan_sdk_path=/root/vulkansdk angle_libs=/root/angle"
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export OPTIONS="osxcross_sdk=darwin23.3 production=yes use_volk=no vulkan_sdk_path=/root/vulkansdk angle_libs=/root/angle"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export STRIP="x86_64-apple-darwin23-strip -u -r"
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export STRIP="x86_64-apple-darwin23.3-strip -u -r"
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export TERM=xterm
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rm -rf godot

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