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Merge pull request #74 from bruvzg/win_wrapper
2 parents ef964dc + b5240cd commit 1dcd8b7

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build-release.sh

Lines changed: 28 additions & 22 deletions
Original file line numberDiff line numberDiff line change
@@ -237,32 +237,36 @@ if [ "${build_classical}" == "1" ]; then
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# Editor
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binname="${godot_basename}_win64.exe"
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batname="${godot_basename}_win64_console.cmd"
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wrpname="${godot_basename}_win64_console.exe"
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cp out/windows/x86_64/tools/godot.windows.editor.x86_64.exe ${binname}
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strip ${binname}
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sign_windows ${binname}
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echo "@echo off" > ${batname}
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echo ${binname} >> ${batname}
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echo "pause > nul" >> ${batname}
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zip -q -9 "${reldir}/${binname}.zip" ${binname} ${batname}
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rm ${binname} ${batname}
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cp out/windows/x86_64/tools/godot.windows.editor.x86_64.console.exe ${wrpname}
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strip ${wrpname}
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sign_windows ${wrpname}
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zip -q -9 "${reldir}/${binname}.zip" ${binname} ${wrpname}
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rm ${binname} ${wrpname}
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binname="${godot_basename}_win32.exe"
251-
batname="${godot_basename}_win32_console.cmd"
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wrpname="${godot_basename}_win32_console.exe"
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cp out/windows/x86_32/tools/godot.windows.editor.x86_32.exe ${binname}
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strip ${binname}
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sign_windows ${binname}
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echo "@echo off" > ${batname}
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echo ${binname} >> ${batname}
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echo "pause > nul" >> ${batname}
258-
zip -q -9 "${reldir}/${binname}.zip" ${binname} ${batname}
259-
rm ${binname} ${batname}
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cp out/windows/x86_32/tools/godot.windows.editor.x86_32.console.exe ${wrpname}
256+
strip ${wrpname}
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sign_windows ${wrpname}
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zip -q -9 "${reldir}/${binname}.zip" ${binname} ${wrpname}
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rm ${binname} ${wrpname}
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# Templates
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cp out/windows/x86_64/templates/godot.windows.template_release.x86_64.exe ${templatesdir}/windows_release_x86_64.exe
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cp out/windows/x86_64/templates/godot.windows.template_debug.x86_64.exe ${templatesdir}/windows_debug_x86_64.exe
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cp out/windows/x86_32/templates/godot.windows.template_release.x86_32.exe ${templatesdir}/windows_release_x86_32.exe
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cp out/windows/x86_32/templates/godot.windows.template_debug.x86_32.exe ${templatesdir}/windows_debug_x86_32.exe
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cp out/windows/x86_64/templates/godot.windows.template_release.x86_64.console.exe ${templatesdir}/windows_release_x86_64_console.exe
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cp out/windows/x86_64/templates/godot.windows.template_debug.x86_64.console.exe ${templatesdir}/windows_debug_x86_64_console.exe
268+
cp out/windows/x86_32/templates/godot.windows.template_release.x86_32.console.exe ${templatesdir}/windows_release_x86_32_console.exe
269+
cp out/windows/x86_32/templates/godot.windows.template_debug.x86_32.console.exe ${templatesdir}/windows_debug_x86_32_console.exe
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strip ${templatesdir}/windows*.exe
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## macOS (Classical) ##
@@ -421,30 +425,28 @@ if [ "${build_mono}" == "1" ]; then
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# Editor
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binname="${godot_basename}_mono_win64"
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batname="${godot_basename}_mono_win64_console.cmd"
428+
wrpname="${godot_basename}_mono_win64_console"
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mkdir -p ${binname}
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cp out/windows/x86_64/tools-mono/godot.windows.editor.x86_64.mono.exe ${binname}/${binname}.exe
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strip ${binname}/${binname}.exe
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sign_windows ${binname}/${binname}.exe
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cp -rp out/windows/x86_64/tools-mono/GodotSharp ${binname}/
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echo "@echo off" > ${batname}
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echo ${binname}.exe >> ${batname}
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echo "pause > nul" >> ${batname}
433-
mv ${batname} ${binname}/
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cp out/windows/x86_64/tools-mono/godot.windows.editor.x86_64.mono.console.exe ${binname}/${wrpname}.exe
435+
strip ${binname}/${wrpname}.exe
436+
sign_windows ${binname}/${wrpname}.exe
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zip -r -q -9 "${reldir_mono}/${binname}.zip" ${binname}
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rm -rf ${binname}
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437440
binname="${godot_basename}_mono_win32"
438-
batname="${godot_basename}_mono_win32_console.cmd"
441+
wrpname="${godot_basename}_mono_win32_console"
439442
mkdir -p ${binname}
440443
cp out/windows/x86_32/tools-mono/godot.windows.editor.x86_32.mono.exe ${binname}/${binname}.exe
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strip ${binname}/${binname}.exe
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sign_windows ${binname}/${binname}.exe
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cp -rp out/windows/x86_32/tools-mono/GodotSharp ${binname}/
444-
echo "@echo off" > ${batname}
445-
echo ${binname}.exe >> ${batname}
446-
echo "pause > nul" >> ${batname}
447-
mv ${batname} ${binname}/
447+
cp out/windows/x86_32/tools-mono/godot.windows.editor.x86_32.mono.console.exe ${binname}/${wrpname}.exe
448+
strip ${binname}/${wrpname}.exe
449+
sign_windows ${binname}/${wrpname}.exe
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zip -r -q -9 "${reldir_mono}/${binname}.zip" ${binname}
449451
rm -rf ${binname}
450452

@@ -453,6 +455,10 @@ if [ "${build_mono}" == "1" ]; then
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cp out/windows/x86_64/templates-mono/godot.windows.template_release.x86_64.mono.exe ${templatesdir_mono}/windows_release_x86_64.exe
454456
cp out/windows/x86_32/templates-mono/godot.windows.template_debug.x86_32.mono.exe ${templatesdir_mono}/windows_debug_x86_32.exe
455457
cp out/windows/x86_32/templates-mono/godot.windows.template_release.x86_32.mono.exe ${templatesdir_mono}/windows_release_x86_32.exe
458+
cp out/windows/x86_64/templates-mono/godot.windows.template_debug.x86_64.mono.console.exe ${templatesdir_mono}/windows_debug_x86_64_console.exe
459+
cp out/windows/x86_64/templates-mono/godot.windows.template_release.x86_64.mono.console.exe ${templatesdir_mono}/windows_release_x86_64_console.exe
460+
cp out/windows/x86_32/templates-mono/godot.windows.template_debug.x86_32.mono.console.exe ${templatesdir_mono}/windows_debug_x86_32_console.exe
461+
cp out/windows/x86_32/templates-mono/godot.windows.template_release.x86_32.mono.console.exe ${templatesdir_mono}/windows_release_x86_32_console.exe
456462
strip ${templatesdir_mono}/windows*.exe
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458464
## macOS (Mono) ##

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