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Update toolchains based on Fedora 41 for Godot 4.4
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build-ios/build.sh

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@@ -11,7 +11,7 @@ export OPTIONS="production=yes use_lto=no"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export TERM=xterm
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export IOS_SDK="17.5"
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export IOS_SDK="18.2"
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export IOS_LIPO="/root/ioscross/arm64/bin/arm-apple-darwin11-lipo"
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rm -rf godot

build-macos/build.sh

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@@ -5,7 +5,7 @@ set -e
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# Config
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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export OPTIONS="osxcross_sdk=darwin23.6 production=yes use_volk=no vulkan_sdk_path=/root/moltenvk angle_libs=/root/angle"
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export OPTIONS="osxcross_sdk=darwin24.2 production=yes use_volk=no vulkan_sdk_path=/root/moltenvk angle_libs=/root/angle"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export TERM=xterm
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