@@ -170,30 +170,30 @@ if [ "${build_classical}" == "1" ]; then
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# Editor
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binname=" ${godot_basename} _linux.64"
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- cp out/linux/x64 /tools/godot.linuxbsd.opt.tools.64 ${binname}
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+ cp out/linux/x86_64 /tools/godot.linuxbsd.opt.tools.64 ${binname}
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strip ${binname}
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zip -q -9 " ${reldir} /${binname} .zip" ${binname}
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rm ${binname}
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binname=" ${godot_basename} _linux.32"
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- cp out/linux/x86 /tools/godot.linuxbsd.opt.tools.32 ${binname}
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+ cp out/linux/x86_32 /tools/godot.linuxbsd.opt.tools.32 ${binname}
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strip ${binname}
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zip -q -9 " ${reldir} /${binname} .zip" ${binname}
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rm ${binname}
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# Templates
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- cp out/linux/x64 /templates/godot.linuxbsd.opt.64 ${templatesdir} /linux_x11_64_release
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- cp out/linux/x64 /templates/godot.linuxbsd.opt.debug.64 ${templatesdir} /linux_x11_64_debug
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- cp out/linux/x86 /templates/godot.linuxbsd.opt.32 ${templatesdir} /linux_x11_32_release
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- cp out/linux/x86 /templates/godot.linuxbsd.opt.debug.32 ${templatesdir} /linux_x11_32_debug
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+ cp out/linux/x86_64 /templates/godot.linuxbsd.opt.64 ${templatesdir} /linux_x11_64_release
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+ cp out/linux/x86_64 /templates/godot.linuxbsd.opt.debug.64 ${templatesdir} /linux_x11_64_debug
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+ cp out/linux/x86_32 /templates/godot.linuxbsd.opt.32 ${templatesdir} /linux_x11_32_release
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+ cp out/linux/x86_32 /templates/godot.linuxbsd.opt.debug.32 ${templatesdir} /linux_x11_32_debug
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strip ${templatesdir} /linux_x11*
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# # Windows (Classical) ##
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# Editor
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binname=" ${godot_basename} _win64.exe"
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batname=" ${godot_basename} _win64_console.cmd"
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- cp out/windows/x64 /tools/godot.windows.opt.tools.64.exe ${binname}
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+ cp out/windows/x86_64 /tools/godot.windows.opt.tools.64.exe ${binname}
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strip ${binname}
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sign_windows ${binname}
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echo " @echo off" > ${batname}
@@ -204,7 +204,7 @@ if [ "${build_classical}" == "1" ]; then
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binname=" ${godot_basename} _win32.exe"
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batname=" ${godot_basename} _win32_console.cmd"
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- cp out/windows/x86 /tools/godot.windows.opt.tools.32.exe ${binname}
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+ cp out/windows/x86_32 /tools/godot.windows.opt.tools.32.exe ${binname}
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strip ${binname}
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sign_windows ${binname}
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echo " @echo off" > ${batname}
@@ -214,10 +214,10 @@ if [ "${build_classical}" == "1" ]; then
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rm ${binname} ${batname}
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# Templates
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- cp out/windows/x64 /templates/godot.windows.opt.64.exe ${templatesdir} /windows_64_release.exe
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- cp out/windows/x64 /templates/godot.windows.opt.debug.64.exe ${templatesdir} /windows_64_debug.exe
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- cp out/windows/x86 /templates/godot.windows.opt.32.exe ${templatesdir} /windows_32_release.exe
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- cp out/windows/x86 /templates/godot.windows.opt.debug.32.exe ${templatesdir} /windows_32_debug.exe
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+ cp out/windows/x86_64 /templates/godot.windows.opt.64.exe ${templatesdir} /windows_64_release.exe
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+ cp out/windows/x86_64 /templates/godot.windows.opt.debug.64.exe ${templatesdir} /windows_64_debug.exe
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+ cp out/windows/x86_32 /templates/godot.windows.opt.32.exe ${templatesdir} /windows_32_release.exe
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+ cp out/windows/x86_32 /templates/godot.windows.opt.debug.32.exe ${templatesdir} /windows_32_debug.exe
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strip ${templatesdir} /windows* .exe
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# # macOS (Classical) ##
@@ -354,44 +354,44 @@ if [ "${build_mono}" == "1" ]; then
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# Editor
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binbasename=" ${godot_basename} _mono_linux"
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mkdir -p ${binbasename} _64
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- cp out/linux/x64 /tools-mono/godot.linuxbsd.opt.tools.64.mono ${binbasename} _64/${binbasename} .64
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+ cp out/linux/x86_64 /tools-mono/godot.linuxbsd.opt.tools.64.mono ${binbasename} _64/${binbasename} .64
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strip ${binbasename} _64/${binbasename} .64
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- cp -rp out/linux/x64 /tools-mono/GodotSharp ${binbasename} _64/
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+ cp -rp out/linux/x86_64 /tools-mono/GodotSharp ${binbasename} _64/
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cp -rp out/aot-compilers ${binbasename} _64/GodotSharp/Tools/
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zip -r -q -9 " ${reldir_mono} /${binbasename} _64.zip" ${binbasename} _64
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rm -rf ${binbasename} _64
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binbasename=" ${godot_basename} _mono_linux"
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mkdir -p ${binbasename} _32
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- cp out/linux/x86 /tools-mono/godot.linuxbsd.opt.tools.32.mono ${binbasename} _32/${binbasename} .32
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+ cp out/linux/x86_32 /tools-mono/godot.linuxbsd.opt.tools.32.mono ${binbasename} _32/${binbasename} .32
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strip ${binbasename} _32/${binbasename} .32
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- cp -rp out/linux/x86 /tools-mono/GodotSharp/ ${binbasename} _32/
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+ cp -rp out/linux/x86_32 /tools-mono/GodotSharp/ ${binbasename} _32/
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cp -rp out/aot-compilers ${binbasename} _32/GodotSharp/Tools/
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zip -r -q -9 " ${reldir_mono} /${binbasename} _32.zip" ${binbasename} _32
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rm -rf ${binbasename} _32
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# Templates
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- cp -rp out/linux/x64 /templates-mono/data.mono.linuxbsd.64.* ${templatesdir_mono} /
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- cp out/linux/x64 /templates-mono/godot.linuxbsd.opt.debug.64.mono ${templatesdir_mono} /linux_x11_64_debug
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- cp out/linux/x64 /templates-mono/godot.linuxbsd.opt.64.mono ${templatesdir_mono} /linux_x11_64_release
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- cp -rp out/linux/x86 /templates-mono/data.mono.linuxbsd.32.* ${templatesdir_mono} /
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- cp out/linux/x86 /templates-mono/godot.linuxbsd.opt.debug.32.mono ${templatesdir_mono} /linux_x11_32_debug
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- cp out/linux/x86 /templates-mono/godot.linuxbsd.opt.32.mono ${templatesdir_mono} /linux_x11_32_release
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+ cp -rp out/linux/x86_64 /templates-mono/data.mono.linuxbsd.64.* ${templatesdir_mono} /
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+ cp out/linux/x86_64 /templates-mono/godot.linuxbsd.opt.debug.64.mono ${templatesdir_mono} /linux_x11_64_debug
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+ cp out/linux/x86_64 /templates-mono/godot.linuxbsd.opt.64.mono ${templatesdir_mono} /linux_x11_64_release
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+ cp -rp out/linux/x86_32 /templates-mono/data.mono.linuxbsd.32.* ${templatesdir_mono} /
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+ cp out/linux/x86_32 /templates-mono/godot.linuxbsd.opt.debug.32.mono ${templatesdir_mono} /linux_x11_32_debug
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+ cp out/linux/x86_32 /templates-mono/godot.linuxbsd.opt.32.mono ${templatesdir_mono} /linux_x11_32_release
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strip ${templatesdir_mono} /linux_x11*
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mkdir -p ${templatesdir_mono} /bcl
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- cp -r out/linux/x64 /tools-mono/GodotSharp/Mono/lib/mono/4.5/ ${templatesdir_mono} /bcl/net_4_x
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+ cp -r out/linux/x86_64 /tools-mono/GodotSharp/Mono/lib/mono/4.5/ ${templatesdir_mono} /bcl/net_4_x
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# # Windows (Mono) ##
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# Editor
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binname=" ${godot_basename} _mono_win64"
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batname=" ${godot_basename} _mono_win64_console.cmd"
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mkdir -p ${binname}
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- cp out/windows/x64 /tools-mono/godot.windows.opt.tools.64.mono.exe ${binname} /${binname} .exe
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+ cp out/windows/x86_64 /tools-mono/godot.windows.opt.tools.64.mono.exe ${binname} /${binname} .exe
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strip ${binname} /${binname} .exe
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sign_windows ${binname} /${binname} .exe
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- cp -rp out/windows/x64 /tools-mono/GodotSharp ${binname} /
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+ cp -rp out/windows/x86_64 /tools-mono/GodotSharp ${binname} /
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cp -rp out/aot-compilers ${binname} /GodotSharp/Tools/
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echo " @echo off" > ${batname}
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echo ${binname} .exe >> ${batname}
@@ -403,10 +403,10 @@ if [ "${build_mono}" == "1" ]; then
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binname=" ${godot_basename} _mono_win32"
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batname=" ${godot_basename} _mono_win32_console.cmd"
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mkdir -p ${binname}
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- cp out/windows/x86 /tools-mono/godot.windows.opt.tools.32.mono.exe ${binname} /${binname} .exe
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+ cp out/windows/x86_32 /tools-mono/godot.windows.opt.tools.32.mono.exe ${binname} /${binname} .exe
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strip ${binname} /${binname} .exe
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sign_windows ${binname} /${binname} .exe
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- cp -rp out/windows/x86 /tools-mono/GodotSharp ${binname} /
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+ cp -rp out/windows/x86_32 /tools-mono/GodotSharp ${binname} /
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cp -rp out/aot-compilers ${binname} /GodotSharp/Tools/
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echo " @echo off" > ${batname}
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echo ${binname} .exe >> ${batname}
@@ -416,16 +416,16 @@ if [ "${build_mono}" == "1" ]; then
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rm -rf ${binname}
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# Templates
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- cp -rp out/windows/x64 /templates-mono/data.mono.windows.64.* ${templatesdir_mono} /
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- cp out/windows/x64 /templates-mono/godot.windows.opt.debug.64.mono.exe ${templatesdir_mono} /windows_64_debug.exe
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- cp out/windows/x64 /templates-mono/godot.windows.opt.64.mono.exe ${templatesdir_mono} /windows_64_release.exe
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- cp -rp out/windows/x86 /templates-mono/data.mono.windows.32.* ${templatesdir_mono} /
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- cp out/windows/x86 /templates-mono/godot.windows.opt.debug.32.mono.exe ${templatesdir_mono} /windows_32_debug.exe
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- cp out/windows/x86 /templates-mono/godot.windows.opt.32.mono.exe ${templatesdir_mono} /windows_32_release.exe
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+ cp -rp out/windows/x86_64 /templates-mono/data.mono.windows.64.* ${templatesdir_mono} /
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+ cp out/windows/x86_64 /templates-mono/godot.windows.opt.debug.64.mono.exe ${templatesdir_mono} /windows_64_debug.exe
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+ cp out/windows/x86_64 /templates-mono/godot.windows.opt.64.mono.exe ${templatesdir_mono} /windows_64_release.exe
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+ cp -rp out/windows/x86_32 /templates-mono/data.mono.windows.32.* ${templatesdir_mono} /
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+ cp out/windows/x86_32 /templates-mono/godot.windows.opt.debug.32.mono.exe ${templatesdir_mono} /windows_32_debug.exe
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+ cp out/windows/x86_32 /templates-mono/godot.windows.opt.32.mono.exe ${templatesdir_mono} /windows_32_release.exe
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strip ${templatesdir_mono} /windows* .exe
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mkdir -p ${templatesdir_mono} /bcl
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- cp -r out/windows/x64 /tools-mono/GodotSharp/Mono/lib/mono/4.5/ ${templatesdir_mono} /bcl/net_4_x_win
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+ cp -r out/windows/x86_64 /tools-mono/GodotSharp/Mono/lib/mono/4.5/ ${templatesdir_mono} /bcl/net_4_x_win
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# # macOS (Mono) ##
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