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Upgrade to Godot 4.3 and add complete Variant type support
- Upgrade godot-cpp submodule to 4.3 branch - Update GDExtension compatibility_minimum to 4.3 - Add support for PackedVector4Array in variant_to_bert - Add comprehensive support for all Variant types: * Vector types: VECTOR2I, VECTOR3I, VECTOR4I * Geometry: RECT2, RECT2I, PLANE, AABB, QUATERNION * Transforms: TRANSFORM2D, TRANSFORM3D, BASIS, PROJECTION * Special: STRING_NAME, NODE_PATH, RID, CALLABLE, SIGNAL * Packed arrays: All packed array types (Byte, Int32, Int64, Float32, Float64, String, Vector2, Vector3, Vector4, Color) - Update README.md example to show 4.3 compatibility - Add all necessary variant header includes
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README.md

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@@ -87,7 +87,7 @@ See [example.gdextension](test/project/example.gdextension) used in the test pro
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[configuration]
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entry_symbol = "example_library_init"
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compatibility_minimum = "4.1"
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compatibility_minimum = "4.3"
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[libraries]
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libei.a

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