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enhancementNew feature or requestNew feature or request
Description
Perhaps we could not rethink how VS2026 could support TDD with Godot4 in .NET
using twodog.xunit;
[Collection("GodotHeadless")]
public class GodotSceneTests(GodotHeadlessFixture godot)
{
[Fact]
public void LoadScene_ValidPath_Succeeds()
{
var scene = GD.Load<PackedScene>("res://game.tscn");
var instance = scene.Instantiate();
godot.Tree.Root.AddChild(instance);
Assert.NotNull(instance.Parent);
}
}Reactions are currently unavailable
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enhancementNew feature or requestNew feature or request