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Merge pull request #384 from aaronfranke/navmesh
Update 3D navmesh demo to Godot 3.1.2
2 parents 9e197b8 + 357620b commit 0746c06

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4 files changed

+212
-37
lines changed

4 files changed

+212
-37
lines changed

3d/navmesh/navmesh.gd

Lines changed: 30 additions & 36 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,5 @@
1-
21
extends Navigation
32

4-
# Member variables
53
const SPEED = 4.0
64

75
var camrot = 0.0
@@ -13,11 +11,17 @@ var m = SpatialMaterial.new()
1311
var path = []
1412
var draw_path = true
1513

14+
func _ready():
15+
set_process_input(true)
16+
m.flags_unshaded = true
17+
m.flags_use_point_size = true
18+
m.albedo_color = Color.white
19+
1620

1721
func _process(delta):
1822
if path.size() > 1:
1923
var to_walk = delta * SPEED
20-
var to_watch = Vector3(0, 1, 0)
24+
var to_watch = Vector3.UP
2125
while to_walk > 0 and path.size() >= 2:
2226
var pfrom = path[path.size() - 1]
2327
var pto = path[path.size() - 2]
@@ -27,7 +31,7 @@ func _process(delta):
2731
path.remove(path.size() - 1)
2832
to_walk -= d
2933
else:
30-
path[path.size() - 1] = pfrom.linear_interpolate(pto, to_walk/d)
34+
path[path.size() - 1] = pfrom.linear_interpolate(pto, to_walk / d)
3135
to_walk = 0
3236

3337
var atpos = path[path.size() - 1]
@@ -36,8 +40,8 @@ func _process(delta):
3640

3741
var t = Transform()
3842
t.origin = atpos
39-
t = t.looking_at(atpos + atdir, Vector3(0, 1, 0))
40-
get_node("robot_base").set_transform(t)
43+
t = t.looking_at(atpos + atdir, Vector3.UP)
44+
get_node("RobotBase").set_transform(t)
4145

4246
if path.size() < 2:
4347
path = []
@@ -46,14 +50,31 @@ func _process(delta):
4650
set_process(false)
4751

4852

53+
func _input(event):
54+
if event is InputEventMouseButton and event.button_index == BUTTON_LEFT and event.pressed:
55+
var from = get_node("CameraBase/Camera").project_ray_origin(event.position)
56+
var to = from + get_node("CameraBase/Camera").project_ray_normal(event.position) * 100
57+
var p = get_closest_point_to_segment(from, to)
58+
59+
begin = get_closest_point(get_node("RobotBase").get_translation())
60+
end = p
61+
_update_path()
62+
63+
if event is InputEventMouseMotion:
64+
if event.button_mask & (BUTTON_MASK_MIDDLE + BUTTON_MASK_RIGHT):
65+
camrot += event.relative.x * 0.005
66+
get_node("CameraBase").set_rotation(Vector3(0, camrot, 0))
67+
print("Camera Rotation: ", camrot)
68+
69+
4970
func _update_path():
5071
var p = get_simple_path(begin, end, true)
51-
path = Array(p) # Vector3array too complex to use, convert to regular array
72+
path = Array(p) # Vector3 array too complex to use, convert to regular array.
5273
path.invert()
5374
set_process(true)
54-
75+
5576
if draw_path:
56-
var im = get_node("draw")
77+
var im = get_node("Draw")
5778
im.set_material_override(m)
5879
im.clear()
5980
im.begin(Mesh.PRIMITIVE_POINTS, null)
@@ -64,30 +85,3 @@ func _update_path():
6485
for x in p:
6586
im.add_vertex(x)
6687
im.end()
67-
68-
69-
func _input(event):
70-
# if event extends InputEventMouseButton and event.button_index == BUTTON_LEFT and event.pressed:
71-
if event is InputEventMouseButton and event.button_index == BUTTON_LEFT and event.pressed:
72-
var from = get_node("cambase/Camera").project_ray_origin(event.position)
73-
var to = from + get_node("cambase/Camera").project_ray_normal(event.position)*100
74-
var p = get_closest_point_to_segment(from, to)
75-
76-
begin = get_closest_point(get_node("robot_base").get_translation())
77-
end = p
78-
79-
_update_path()
80-
81-
if event is InputEventMouseMotion:
82-
if event.button_mask&(BUTTON_MASK_MIDDLE+BUTTON_MASK_RIGHT):
83-
camrot += event.relative.x * 0.005
84-
get_node("cambase").set_rotation(Vector3(0, camrot, 0))
85-
print("camrot ", camrot)
86-
87-
88-
func _ready():
89-
set_process_input(true)
90-
91-
m.flags_unshaded = true
92-
m.flags_use_point_size = true
93-
m.albedo_color = Color(1.0, 1.0, 1.0, 1.0)

3d/navmesh/navmesh.scn

-19 KB
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