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1 | | -# Plugin demos |
| 1 | +# Plugin Demos |
2 | 2 |
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3 | | -To use these plugins, copy any of these folders to the `addons/` folder in a Godot project. |
| 3 | +This contains multiple plugin demos, all placed in a project for convenience. |
| 4 | + |
| 5 | +Please see the documentation for editor plugins: |
| 6 | +https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html |
| 7 | + |
| 8 | +Language: GDScript |
| 9 | + |
| 10 | +Renderer: GLES 2 |
| 11 | + |
| 12 | +# How does it work? |
| 13 | + |
| 14 | +This project contains 4 plugins: |
| 15 | + |
| 16 | +* The custom node plugin shows how to create a custom node type |
| 17 | + using `add_custom_type`. [More info](addons/custom_node). |
| 18 | + |
| 19 | +* The material import plugin shows how to make a plugin handle importing |
| 20 | + a custom file type (mtxt). [More info](addons/material_import_plugin). |
| 21 | + |
| 22 | +* The material creator plugin shows how to add a custom dock with some |
| 23 | + simple functionality. [More info](addons/material_creator). |
| 24 | + |
| 25 | +* The main screen plugin is a minimal example of how to create a plugin |
| 26 | + with a main screen. [More info](addons/main_screen). |
| 27 | + |
| 28 | +To use these plugins in another project, copy any of these |
| 29 | +folders to the `addons/` folder in a Godot project, and then |
| 30 | +enable them in the project settings menu. |
4 | 31 |
|
5 | 32 | For example, the path would look like: `addons/custom_node` |
6 | 33 |
|
7 | | -Plugins can be distributed and installed from the UI. If you make a zip that contains the folder, Godot will recognize it as a plugin and will allow you to install it. |
| 34 | +Plugins can be distributed and installed from the UI. |
| 35 | +If you make a zip that contains the folder, Godot will recognize |
| 36 | +it as a plugin and will allow you to install it. |
8 | 37 |
|
9 | 38 | This can be done via the terminal: `zip -r custom_node.zip custom_node/*` |
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