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Merge pull request #553 from aaronfranke/iap-readme
Fix README files, especially in Android IAP demos
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2d/README.md

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These demos are all 2D, but otherwise do not have a common theme.
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Languages: Most have GDScript, some have
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[GDSL](https://docs.godotengine.org/en/latest/tutorials/shading/shading_reference/shading_language.html)
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[GDSL](https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/shading_language.html)
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Renderers: 6 of them are GLES 3, but most are GLES 2

2d/screen_space_shaders/README.md

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Several examples of full screen 2D shader processing.
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Many common full-res effects are implemented here for reference.
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Language: [GDSL](https://docs.godotengine.org/en/latest/tutorials/shading/shading_reference/shading_language.html) and GDScript
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Language: [GDSL](https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/shading_language.html) and GDScript
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Renderer: GLES 3 (the blur effect is not available in GLES 2, the rest work)
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2d/sprite_shaders/README.md

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This is a sample consisting of different shaders applied to some sprites.
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Effects include outlines, blurs, distorts, shadows, glows, and more.
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Language: [GDSL](https://docs.godotengine.org/en/latest/tutorials/shading/shading_reference/shading_language.html)
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Language: [GDSL](https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/shading_language.html)
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Renderer: GLES 2
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misc/README.md

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These demos don't fit into any other category, so they go into this folder.
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Languages: All have GDScript, OpenSimplexNoise has
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[GDSL](https://docs.godotengine.org/en/latest/tutorials/shading/shading_reference/shading_language.html),
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[GDSL](https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/shading_language.html),
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OS test has some
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[C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html)
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[C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html)
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Renderers: All are GLES 2

misc/os_test/README.md

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In a nutshell, this demo shows how you can get information from the
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operating system, or interact with the operating system.
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Language: GDScript and some [C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html)
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Language: GDScript and some [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html)
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(Mono is NOT required to run this demo)
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Renderer: GLES 2
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On a Mono-enabled version of Godot, Godot will load `MonoTest.cs` into
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the `MonoTest` node. Then, information determined by
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[`C# preprocessor defines`](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/c_sharp_features.html#preprocessor-defines)
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[`C# preprocessor defines`](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/c_sharp_features.html#preprocessor-defines)
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will be added to the left panel.
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## Screenshots

mobile/android_iap/README.md

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# Android IAP
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This demo shows how to make in-app payments in Android.
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Note: Running the demo requires exporting and uploading the game to Google Play.
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Language: GDScript
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Renderer: GLES 2
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Note: There is a C# version available
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[here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/android_iap).

mono/2.5d/README.md

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in Godot by mixing 2D and 3D nodes. It also adds a
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2.5D editor viewport for easily editing 2.5D levels.
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Language: [C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html) and a little bit of GDScript
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Language: [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html) and a little bit of GDScript
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Renderer: GLES 2
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mono/README.md

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# Mono Demos
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These demos are written in [C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html).
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These demos are written in [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html).
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You must have the Mono version of Godot to run these.
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Languages: All have [C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html),
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Languages: All have [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html),
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2.5D has some GDScript
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Renderers: Dodge the Creeps is GLES 3, rest are GLES 2

mono/android_iap/README.md

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# Android IAP with C#
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These demos depend on features only available in mobile phones or tablets.
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This demo shows how to make in-app payments in Android in C#.
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The Android IAP demo only runs on Android.
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Note: Running the demo requires exporting and uploading the game to Google Play.
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Language: [C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html)
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Language: [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html)
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Renderer: GLES 2
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Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mobile/AndroidInAppPurchasesWithCSharp).
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Note: There is a GDScript version available
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[here](https://github.com/godotengine/godot-demo-projects/tree/master/mobile/android_iap).

mono/dodge_the_creeps/README.md

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tutorial in the documentation, but ported to C#. For more details,
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consider following the tutorial in the documentation.
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Language: [C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html)
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Language: [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html)
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Renderer: GLES 3 (particles are not available in GLES 2)
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