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Merge pull request #537 from aaronfranke/csproj-323
Update C# project files in C# demos for Godot 3.2.3
2 parents 1a19c5c + ebc79de commit 76c1d85

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<Project Sdk="Godot.NET.Sdk/3.2.3">
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<Project Sdk="Godot.NET.Sdk/3.2.3">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Tools</Configuration>
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<ProjectGuid>{780B9CDA-51E7-446A-816F-0E2CF667C96C}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>OperatingSystemTesting</RootNamespace>
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<AssemblyName>Operating System Testing</AssemblyName>
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<GodotProjectGeneratorVersion>1.0.7374.17554</GodotProjectGeneratorVersion>
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<TargetFramework>net472</TargetFramework>
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<!--The following properties were overriden during migration to prevent errors.
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Enabling them may require other manual changes to the project and its files.-->
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<Deterministic>false</Deterministic>
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<RootNamespace>OperatingSystemTesting</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MonoTest.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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</Project>

misc/os_test/Properties/AssemblyInfo.cs

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mono/2.5d/2.5D Demo with C#.csproj

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<Project Sdk="Godot.NET.Sdk/3.2.3">
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<Project Sdk="Godot.NET.Sdk/3.2.3">
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<PropertyGroup>
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<ProjectGuid>{5CA791DB-5050-44D0-989B-41D559AB1D50}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>Empty.DMono</RootNamespace>
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<AssemblyName>2.5D Demo with C#</AssemblyName>
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<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
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<TargetFramework>net472</TargetFramework>
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<!--The following properties were overriden during migration to prevent errors.
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Enabling them may require other manual changes to the project and its files.-->
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<Deterministic>false</Deterministic>
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<RootNamespace>Demo</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="addons\node25d-cs\Basis25D.cs" />
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<Compile Include="addons\node25d-cs\main_screen\Gizmo25D.cs" />
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<Compile Include="addons\node25d-cs\Node25D.cs" />
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<Compile Include="addons\node25d-cs\ShadowMath25D.cs" />
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<Compile Include="addons\node25d-cs\Transform25D.cs" />
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<Compile Include="addons\node25d-cs\YSort25D.cs" />
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<Compile Include="assets\cube\CubeMath.cs" />
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<Compile Include="assets\player\PlayerMath25D.cs" />
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<Compile Include="assets\player\PlayerSprite.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup />
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</Project>

mono/2.5d/Properties/AssemblyInfo.cs

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<Project Sdk="Godot.NET.Sdk/3.2.3">
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<Project Sdk="Godot.NET.Sdk/3.2.3">
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<PropertyGroup>
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<ProjectGuid>{480953C3-B1FD-42F6-8A07-51A3F69024D7}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>AndroidInAppPurchasesWithCSharp</RootNamespace>
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<AssemblyName>Android in-app purchases with C#</AssemblyName>
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<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
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<TargetFramework>net472</TargetFramework>
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<!--The following properties were overriden during migration to prevent errors.
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Enabling them may require other manual changes to the project and its files.-->
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<Deterministic>false</Deterministic>
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<RootNamespace>AndroidIAP</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="GodotGooglePlayBilling\BillingResult.cs" />
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<Compile Include="GodotGooglePlayBilling\GooglePlayBilling.cs" />
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<Compile Include="GodotGooglePlayBilling\GooglePlayBillingUtils.cs" />
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<Compile Include="GodotGooglePlayBilling\Purchase.cs" />
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<Compile Include="GodotGooglePlayBilling\PurchasesResult.cs" />
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<Compile Include="GodotGooglePlayBilling\SkuDetails.cs" />
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<Compile Include="Main.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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</Project>

mono/android_iap/Properties/AssemblyInfo.cs

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mono/pong/Pong with C#.csproj

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<Project Sdk="Godot.NET.Sdk/3.2.3">
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<Project Sdk="Godot.NET.Sdk/3.2.3">
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<PropertyGroup>
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<ProjectGuid>{EBA5981B-C37E-48C5-A3B6-4390D9834F9A}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>PongwithC</RootNamespace>
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<AssemblyName>Pong with C#</AssemblyName>
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<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
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<TargetFramework>net472</TargetFramework>
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<!--The following properties were overriden during migration to prevent errors.
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Enabling them may require other manual changes to the project and its files.-->
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<Deterministic>false</Deterministic>
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<RootNamespace>Pong</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Logic\Ball.cs" />
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<Compile Include="Logic\CeilingFloor.cs" />
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<Compile Include="Logic\Paddle.cs" />
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<Compile Include="Logic\Wall.cs" />
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</ItemGroup>
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<ItemGroup />
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</Project>

mono/pong/Properties/AssemblyInfo.cs

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