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testdotcomakien-mga
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2d/platformer works flawlessly on Godot 3.1 beta 8 (#310)
* 2d/platformer works flawlessly on Godot 3.1 beta 8 * fix warnings for inferred node type * every script has a class_name * formatted code for better clarity * each files has its own subfolder * As suggested by @akien-mga * states are back to const instead of enum * class_name comes after extends * better code style * PascalCase for nodes
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2d/platformer/Stage.tscn

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importer="wav"
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source_file="res://audio/sound_coin.wav"
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compress/mode=0
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/sound_explode.wav-536668d880bfb277b9e5253774598e9e.sample"
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force/8_bit=false
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edit/trim=true
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edit/normalize=true
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edit/loop=false
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compress/mode=0
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