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Merge pull request #641 from aaronfranke/desc
Ensure most demos have descriptions and screenshots
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2d/dodge_the_creeps/README.md

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2d/dodge_the_creeps/screenshots/.gdignore

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2d/physics_tests/project.godot

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[application]
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config/name="2D Physics Tests"
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config/description="This demo contains a series of tests for the 2D physics engine.
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They can be used for different purpose:
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- Functional tests to check for regressions and behavior of the 2D physics engine
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- Performance tests to evaluate performance of the 2D physics engine"
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run/main_scene="res://main.tscn"
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config/icon="res://icon.png"
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2d/skeleton/README.md

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2d/skeleton/project.godot

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[application]
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config/name="Skeleton2D Demo"
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config/description="This demo shows how to create a rigged and animated character in 2D using
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Godot's Skeleton2D node. There are several movement-related animations and
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there is a simple character controller that controls the animations."
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run/main_scene="res://level.tscn"
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config/icon="res://icon.png"
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3d/ik/screenshots/cube.png

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3d/physics_tests/README.md

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3d/physics_tests/project.godot

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[application]
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config/name="3D Physics Tests"
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config/description="This demo contains a series of tests for the 3D physics engine.
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They can be used for different purposes:
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- Functional tests to check for regressions and compare the behavior between physics engines
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- Performance tests to evaluate and compare performance between physics engines"
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run/main_scene="res://main.tscn"
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config/icon="res://icon.png"
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