@@ -35,30 +35,6 @@ material/0 = SubResource( 2 )
3535[node name ="DirectionalLight" type ="DirectionalLight" parent ="." ]
3636transform = Transform ( 0.56827 , 0.673454 , -0.472789 , 0 , 0.574581 , 0.818448 , 0.822842 , -0.465099 , 0.326517 , -9.77531 , 11.5204 , 11.766 )
3737
38- [node name ="GodotBattleBot" parent ="." instance =ExtResource ( 4 )]
39-
40- [node name ="godot_battle_bot" parent ="GodotBattleBot/Armature/Skeleton" index ="0" ]
41- material/0 = ExtResource ( 6 )
42- material/1 = ExtResource ( 7 )
43-
44- [node name ="SkeletonIK_Left" type ="SkeletonIK" parent ="GodotBattleBot/Armature/Skeleton" index ="1" ]
45- process_priority = 1
46- root_bone = "Left_UpperArm"
47- tip_bone = "Left_Hand"
48- use_magnet = true
49- magnet = Vector3 ( 8 , 6 , 0 )
50- target_node = NodePath ("../../../../Camera/Targets/TargetLeft" )
51- script = ExtResource ( 1 )
52-
53- [node name ="SkeletonIK_Right" type ="SkeletonIK" parent ="GodotBattleBot/Armature/Skeleton" index ="2" ]
54- process_priority = 1
55- root_bone = "Right_UpperArm"
56- tip_bone = "Right_Hand"
57- use_magnet = true
58- magnet = Vector3 ( -8 , 6 , 0 )
59- target_node = NodePath ("../../../../Camera/Targets/TargetRight" )
60- script = ExtResource ( 1 )
61-
6238[node name ="Camera" type ="Camera" parent ="." ]
6339transform = Transform ( 1 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 1 , 0 , 11.5 , 11 )
6440fov = 74.0
@@ -88,6 +64,30 @@ transform = Transform( -0.179447, 0.98366, -0.0145678, 0.981822, 0.178142, -0.06
8864[node name ="TargetRight" type ="Position3D" parent ="Camera/Targets" ]
8965transform = Transform ( -0.0217688 , 0.998559 , -0.0490576 , 0.992503 , 0.0274873 , 0.119085 , 0.120262 , -0.0460975 , -0.991671 , -0.683053 , 0.0251284 , -0.811513 )
9066
67+ [node name ="GodotBattleBot" parent ="." instance =ExtResource ( 4 )]
68+
69+ [node name ="godot_battle_bot" parent ="GodotBattleBot/Armature/Skeleton" index ="0" ]
70+ material/0 = ExtResource ( 6 )
71+ material/1 = ExtResource ( 7 )
72+
73+ [node name ="SkeletonIK_Left" type ="SkeletonIK" parent ="GodotBattleBot/Armature/Skeleton" index ="1" ]
74+ process_priority = 1
75+ root_bone = "Left_UpperArm"
76+ tip_bone = "Left_Hand"
77+ use_magnet = true
78+ magnet = Vector3 ( 8 , 6 , 0 )
79+ target_node = NodePath ("../../../../Camera/Targets/TargetLeft" )
80+ script = ExtResource ( 1 )
81+
82+ [node name ="SkeletonIK_Right" type ="SkeletonIK" parent ="GodotBattleBot/Armature/Skeleton" index ="2" ]
83+ process_priority = 1
84+ root_bone = "Right_UpperArm"
85+ tip_bone = "Right_Hand"
86+ use_magnet = true
87+ magnet = Vector3 ( -8 , 6 , 0 )
88+ target_node = NodePath ("../../../../Camera/Targets/TargetRight" )
89+ script = ExtResource ( 1 )
90+
9191[node name ="Control" type ="Control" parent ="." ]
9292anchor_right = 1.0
9393anchor_bottom = 1.0
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