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Add README files to categories
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2d/README.md

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# 2D Demos
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These demos are all 2D, but otherwise do not have a common theme.
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Languages: Most have GDScript, some have
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[GDSL](https://docs.godotengine.org/en/latest/tutorials/shading/shading_reference/shading_language.html)
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Renderers: 6 of them are GLES 3, but most are GLES 2

2d/screen_space_shaders/README.md

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Language: [GDSL](https://docs.godotengine.org/en/latest/tutorials/shading/shading_reference/shading_language.html) and GDScript
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Renderer: GLES 3
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Renderer: GLES 3 (the blur effect is not available in GLES 2, the rest work)
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## Screenshots
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3d/README.md

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# 3D Demos
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These demos are all 3D, but otherwise do not have a common theme.
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Languages: All are GDScript
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Renderers: Truck Town and Physics Tests are GLES 2, the rest are GLES 3

audio/README.md

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# Audio Demos
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These demos showcase various audio features.
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Languages: All are GDScript
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Renderers: All are GLES 2

gui/README.md

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# GUI Demos
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These demos showcase GUI features and text features via
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[`Control`](https://docs.godotengine.org/en/latest/classes/class_control.html) nodes.
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Languages: All are GDScript, except SDF has no code
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Renderers: All are GLES 2

gui/drag_and_drop/drag_drop_script.gd

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extends ColorPickerButton
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func get_drag_data(_pos):
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# Use another colorpicker as drag preview
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# Use another colorpicker as drag preview.
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var cpb = ColorPickerButton.new()
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cpb.color = color
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cpb.rect_size = Vector2(50, 50)
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set_drag_preview(cpb)
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# Return color as drag data
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# Return color as drag data.
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return color
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gui/rich_text_bbcode/rich_text_bbcode.gd

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func _on_RichTextLabel_meta_clicked(meta):
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var err = OS.shell_open(meta)
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if (err == OK):
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if err == OK:
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print("Opened link '%s' successfully!" % meta)
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else:
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print("Failed opening the link '%s'!" % meta)

gui/sdf_font/README.md

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The technique used allows the text to remain clear
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under arbitrary zooms and rotations.
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Language: GDScript
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Language: This demo contains no code.
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Renderer: GLES 3 (this effect is not available in GLES 2)
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loading/README.md

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# Loading Demos
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These demos demonstrate various ways to load scenes and other data.
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Languages: All are GDScript
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Renderers: All are GLES 2

misc/README.md

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# Miscellaneous Demos
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These demos don't fit into any other category, so they go into this folder.
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Languages: All have GDScript, OpenSimplexNoise has
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[GDSL](https://docs.godotengine.org/en/latest/tutorials/shading/shading_reference/shading_language.html),
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OS test has some
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[C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html)
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Renderers: All are GLES 2

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