99
1010[sub_resource type ="Curve2D" id =1 ]
1111_data = {
12- "points" : PoolVector2Array ( 0 , 0 , 0 , 0 , 1.70602 , 3.56798 , 0 , 0 , 0 , 0 , 482.263 , 3.26522 , 0 , 0 , 0 , 0 , 480.489 , 729.458 , 0 , 0 , 0 , 0 , 0.794434 , 732.118 , 0 , 0 , 0 , 0 , 1.97066 , 3.83263 )
12+ "points" : PoolVector2Array ( 0 , 0 , 0 , 0 , -0.901337 , 0.225891 , 0 , 0 , 0 , 0 , 480.262 , 1.29041 , 0 , 0 , 0 , 0 , 481.327 , 700.681 , 0 , 0 , 0 , 0 , 0.163177 , 698.552 , 0 , 0 , 0 , 0 , -0.901337 , 0.225891 )
1313}
1414
1515[node name ="Main" type ="Node" ]
1616script = ExtResource ( 1 )
1717Mob = ExtResource ( 2 )
1818
1919[node name ="ColorRect" type ="ColorRect" parent ="." ]
20- margin_right = 486 .0
21- margin_bottom = 734 .0
22- color = Color ( 0.253451 , 0.425288 , 0.429412 , 1 )
20+ anchor_right = 1 .0
21+ anchor_bottom = 1 .0
22+ color = Color ( 0.223529 , 0.317647 , 0.368627 , 1 )
2323
2424[node name ="Player" parent ="." instance =ExtResource ( 3 )]
2525
@@ -35,22 +35,20 @@ one_shot = true
3535[node name ="StartPosition" type ="Position2D" parent ="." ]
3636position = Vector2 ( 240 , 450 )
3737
38+ [node name ="MobPath" type ="Path2D" parent ="." ]
39+ curve = SubResource ( 1 )
40+
41+ [node name ="MobSpawnLocation" type ="PathFollow2D" parent ="MobPath" ]
42+ position = Vector2 ( -0.901337 , 0.225891 )
43+ rotation = 0.00221238
44+
3845[node name ="HUD" parent ="." instance =ExtResource ( 4 )]
3946
4047[node name ="Music" type ="AudioStreamPlayer" parent ="." ]
4148stream = ExtResource ( 5 )
42- volume_db = -8.0
4349
4450[node name ="DeathSound" type ="AudioStreamPlayer" parent ="." ]
4551stream = ExtResource ( 6 )
46- volume_db = -5.0
47-
48- [node name ="MobPath" type ="Path2D" parent ="." ]
49- curve = SubResource ( 1 )
50-
51- [node name ="MobSpawnLocation" type ="PathFollow2D" parent ="MobPath" ]
52- position = Vector2 ( 1.70602 , 3.56798 )
53- rotation = -0.000630111
5452
5553[connection signal ="hit" from ="Player" to ="." method ="game_over" ]
5654[connection signal ="timeout" from ="MobTimer" to ="." method ="_on_MobTimer_timeout" ]
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