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Improve several demos' configuration
- Enable anisotropic filtering in 3D demos, and set the quality to 16× on desktop and 4× on mobile. - Enable 4× MSAA on some 3D demos that didn't use it beforehand. - On GLES3 demos, disable MSAA on mobile as these demos are often more demanding. - Use more conservative framebuffer allocation settings for better performance. - Use PCF13 shadow filtering in GLES2 demos on desktop to benefit from soft shadows in Godot 3.2.4 and later. In Godot 3.2.3, this will make shadows smoother but still "blocky". - Use Lossless compression instead of VRAM compression for small textures such as the voxel demo texture atlas.
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48 files changed

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-47
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3d/kinematic_character/project.godot

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[rendering]
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quality/filters/anisotropic_filter_level=16
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quality/filters/msaa=2
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environment/default_environment="res://default_env.tres"
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quality/filters/msaa.mobile=0
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quality/filters/anisotropic_filter_level.mobile=4

3d/kinematic_character/purple_wood.png.import

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flags/repeat=true
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flags/filter=true
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flags/mipmaps=true
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flags/anisotropic=false
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flags/anisotropic=true
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flags/srgb=1
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process/fix_alpha_border=true
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process/premult_alpha=false

3d/kinematic_character/white_wood.png.import

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flags/repeat=true
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flags/filter=true
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flags/mipmaps=true
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flags/anisotropic=false
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flags/anisotropic=true
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flags/srgb=1
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process/fix_alpha_border=true
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process/premult_alpha=false

3d/material_testers/project.godot

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quality/intended_usage/framebuffer_allocation=3
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vram_compression/import_etc2=false
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quality/filters/anisotropic_filter_level=16
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quality/filters/msaa=2
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quality/filters/msaa.mobile=0
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quality/filters/anisotropic_filter_level.mobile=4

3d/material_testers/test_materials/aluminium_albedo.png.import

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flags/repeat=true
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flags/filter=true
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flags/mipmaps=true
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flags/anisotropic=false
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flags/anisotropic=true
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flags/srgb=1
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process/fix_alpha_border=true
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process/premult_alpha=false

3d/material_testers/test_materials/aluminium_flow.png.import

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flags/repeat=true
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flags/filter=true
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flags/mipmaps=true
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flags/anisotropic=false
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flags/anisotropic=true
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false

3d/material_testers/test_materials/aluminium_normal.png.import

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flags/repeat=true
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flags/filter=true
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flags/mipmaps=true
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flags/anisotropic=false
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flags/anisotropic=true
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false

3d/material_testers/test_materials/marble_albedo.png.import

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flags/repeat=true
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flags/filter=true
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flags/mipmaps=true
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flags/anisotropic=false
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flags/anisotropic=true
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flags/srgb=1
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process/fix_alpha_border=true
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process/premult_alpha=false

3d/material_testers/test_materials/rock_albedo.jpg.import

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flags/repeat=true
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flags/filter=true
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flags/mipmaps=true
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flags/anisotropic=false
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flags/anisotropic=true
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flags/srgb=1
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process/fix_alpha_border=true
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process/premult_alpha=false

3d/material_testers/test_materials/rock_ao.jpg.import

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flags/repeat=true
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flags/filter=true
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flags/mipmaps=true
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flags/anisotropic=false
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flags/anisotropic=true
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false

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