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3D projects converted to and tested with Godot 3.1
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-2272
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3d/ik/addons/sade/editor_gizmo_texture.png.import

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@@ -4,20 +4,22 @@ importer="texture"
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type="StreamTexture"
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path.s3tc="res://.import/editor_gizmo_texture.png-be14d96c2d7829c8511766ceb15d5a7f.s3tc.stex"
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path.etc2="res://.import/editor_gizmo_texture.png-be14d96c2d7829c8511766ceb15d5a7f.etc2.stex"
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metadata={
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"imported_formats": [ "s3tc", "etc2" ],
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"vram_texture": true
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}
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[deps]
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source_file="res://addons/sade/editor_gizmo_texture.png"
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source_md5="14289d2a3712e442d3d3adf307a54241"
12-
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dest_files=[ "res://.import/editor_gizmo_texture.png-be14d96c2d7829c8511766ceb15d5a7f.s3tc.stex", "res://.import/editor_gizmo_texture.png-be14d96c2d7829c8511766ceb15d5a7f.etc2.stex" ]
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dest_md5="3279a3a982c66d6f404c81517b218531"
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[params]
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compress/mode=2
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=true
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flags/filter=false
@@ -27,6 +29,7 @@ flags/srgb=1
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false

3d/ik/addons/sade/ik_fabrik.png.import

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@@ -3,20 +3,21 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/ik_fabrik.png-c99ad3d889def35eb72d4107e9571c00.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://addons/sade/ik_fabrik.png"
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source_md5="2909090602f64d38ce0bb7314ec7b39d"
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dest_files=[ "res://.import/ik_fabrik.png-c99ad3d889def35eb72d4107e9571c00.stex" ]
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dest_md5="80bbb72f55f6ea1f119b08dc61b9526e"
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
@@ -26,6 +27,7 @@ flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true

3d/ik/addons/sade/ik_look_at.gd

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@@ -146,9 +146,8 @@ func update_skeleton():
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print (name, " - IK_LookAt: No bone in skeleton found with name [", bone_name, "]!")
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return
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# get the bone's rest position, and our position
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# get the bone's rest position
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var rest = skeleton_to_use.get_bone_global_pose(bone)
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var our_position = global_transform.origin
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# Convert our position relative to the skeleton's transform
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var target_pos = skeleton_to_use.global_transform.xform_inv(global_transform.origin)

3d/ik/addons/sade/ik_look_at.png.import

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importer="texture"
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type="StreamTexture"
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path="res://.import/ik_look_at.png-9127e12c7a59faf98e66142c84e0d5b7.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://addons/sade/ik_look_at.png"
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source_md5="49fed7fb3ba1856215d1f334ed8bc583"
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dest_files=[ "res://.import/ik_look_at.png-9127e12c7a59faf98e66142c84e0d5b7.stex" ]
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dest_md5="690d9e1323d33b31eefd4014776d78d4"
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
@@ -26,6 +27,7 @@ flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true

3d/ik/default_env.tres

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@@ -1,101 +1,15 @@
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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radiance_size = 4
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
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sky_curve = 0.25
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sky_energy = 1.0
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ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
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ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
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ground_curve = 0.01
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ground_energy = 1.0
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sun_color = Color( 1, 1, 1, 1 )
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sun_latitude = 35.0
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sun_longitude = 0.0
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sun_angle_min = 1.0
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sun_angle_max = 100.0
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sun_curve = 0.05
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sun_energy = 16.0
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texture_size = 2
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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background_sky_custom_fov = 0.0
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background_color = Color( 0, 0, 0, 1 )
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background_energy = 1.0
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background_canvas_max_layer = 0
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ambient_light_color = Color( 0, 0, 0, 1 )
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ambient_light_energy = 1.0
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ambient_light_sky_contribution = 1.0
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fog_enabled = false
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fog_color = Color( 0.5, 0.6, 0.7, 1 )
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fog_sun_color = Color( 1, 0.9, 0.7, 1 )
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fog_sun_amount = 0.0
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fog_depth_enabled = true
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fog_depth_begin = 10.0
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fog_depth_curve = 1.0
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fog_transmit_enabled = false
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fog_transmit_curve = 1.0
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fog_height_enabled = false
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fog_height_min = 0.0
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fog_height_max = 100.0
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fog_height_curve = 1.0
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tonemap_mode = 0
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tonemap_exposure = 1.0
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tonemap_white = 1.0
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auto_exposure_enabled = false
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auto_exposure_scale = 0.4
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auto_exposure_min_luma = 0.05
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auto_exposure_max_luma = 8.0
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auto_exposure_speed = 0.5
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ss_reflections_enabled = false
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ss_reflections_max_steps = 64
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ss_reflections_fade_in = 0.15
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ss_reflections_fade_out = 2.0
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ss_reflections_depth_tolerance = 0.2
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ss_reflections_roughness = true
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ssao_enabled = false
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ssao_radius = 1.0
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ssao_intensity = 1.0
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ssao_radius2 = 0.0
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ssao_intensity2 = 1.0
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ssao_bias = 0.01
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ssao_light_affect = 0.0
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ssao_color = Color( 0, 0, 0, 1 )
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ssao_quality = 0
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ssao_blur = 3
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ssao_edge_sharpness = 4.0
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dof_blur_far_enabled = false
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dof_blur_far_distance = 10.0
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dof_blur_far_transition = 5.0
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dof_blur_far_amount = 0.1
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dof_blur_far_quality = 1
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dof_blur_near_enabled = false
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dof_blur_near_distance = 2.0
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dof_blur_near_transition = 1.0
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dof_blur_near_amount = 0.1
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dof_blur_near_quality = 1
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glow_enabled = false
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glow_levels/1 = false
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glow_levels/2 = false
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glow_levels/3 = true
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glow_levels/4 = false
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glow_levels/5 = true
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glow_levels/6 = false
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glow_levels/7 = false
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glow_intensity = 0.8
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glow_strength = 1.0
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glow_bloom = 0.0
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glow_blend_mode = 2
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glow_hdr_threshold = 1.0
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glow_hdr_scale = 2.0
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glow_bicubic_upscale = false
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adjustment_enabled = false
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adjustment_brightness = 1.0
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adjustment_contrast = 1.0
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adjustment_saturation = 1.0
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