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Add descriptions to all projects with README files
These show up in the project manager when hovering over projects.
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2d/dodge_the_creeps/project.godot

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[application]
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config/name="Dodge the Creeps"
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config/description="This is a simple game where your character must move
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and avoid the enemies for as long as possible.
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This is a finished version of the game featured in the 'Your first game'
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tutorial in the documentation, but ported to C#. For more details,
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consider following the tutorial in the documentation."
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run/main_scene="res://Main.tscn"
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config/icon="res://icon.png"
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2d/finite_state_machine/project.godot

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[application]
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config/name="Hierarchical Finite State Machine"
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config/description="This example shows how to apply the State machine programming
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pattern in GDscript, including Hierarchical States, and a
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pushdown automaton."
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run/main_scene="res://Demo.tscn"
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config/icon="res://icon.png"
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2d/gd_paint/project.godot

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[application]
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config/name="GD Paint"
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config/description="GD Paint is a simple image editor made using Godot and GDScript.
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It supports different types of 'brushes': a basic pen/pencil
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and eraser, as well as a rectangle and a circle brush."
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run/main_scene="res://Paint_root.tscn"
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config/icon="res://icon.png"
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2d/hdr/project.godot

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[application]
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config/name="HDR for 2D"
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config/description="Simple demo how to use High Dynamic Range (HDR) in a 2D game,
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via the WorldEnvironment node.
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Just slide the cave image left and right to observe the HDR effect at work."
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run/main_scene="res://beach_cave.tscn"
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config/icon="res://icon.png"
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run/name=""

2d/hexagonal_map/project.godot

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[application]
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config/name="Hexagonal Game"
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config/description="Very simple demo showing a hexagonal TileMap and TileSet."
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run/main_scene="res://map.tscn"
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config/icon="res://icon.png"
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run/name=""
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[display]
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2d/isometric/project.godot

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[application]
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config/name="Isometric Game"
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config/description="This demo shows a traditional isometric view with depth sorting.
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A character can move around the level and will also slide around objects,
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as well as be occluded when standing in front or behind them."
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run/main_scene="res://dungeon.tscn"
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config/icon="res://icon.png"
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2d/kinematic_character/README.md

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Example of how to make a kinematic character controller in 2D using
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[`KinematicBody2D`](https://docs.godotengine.org/en/latest/classes/class_kinematicbody2d.html).
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The character moves around, is affected by moving platforms,
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can jump through one-way collision platforms, etc.
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can jump through one-way collision platforms, etc.
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Language: GDScript
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2d/kinematic_character/project.godot

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[application]
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config/name="Kinematic Character 2D"
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config/description="Example of how to make a kinematic character controller in 2D using
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KinematicBody2D. The character moves around, is affected by moving
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platforms, can jump through one-way collision platforms, etc."
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run/main_scene="res://world.tscn"
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config/icon="res://icon.png"
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2d/light2d_as_mask/project.godot

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[application]
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config/name="2D Lights as Mask"
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config/description="Example of how to use 2D lights to mask objects on screen."
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run/main_scene="res://lightmask.tscn"
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config/icon="res://icon.png"
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2d/lights_and_shadows/project.godot

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[application]
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config/name="2D Lights and Shadows"
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config/description="Simple demo of 2D lights and shadows,
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using Light2D and LightOccluder2D."
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run/main_scene="res://light_shadows.tscn"
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config/icon="res://icon.png"
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