-
-
Notifications
You must be signed in to change notification settings - Fork 3.6k
Expand file tree
/
Copy pathCODEOWNERS
More file actions
200 lines (116 loc) · 9.15 KB
/
CODEOWNERS
File metadata and controls
200 lines (116 loc) · 9.15 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
# Lines starting with '#' are comments.
# Each line is a file pattern followed by one or more owners.
# Owners can be @users, @org/teams or emails.
/*.* @godotengine/documentation
*.py @godotengine/documentation
# Documentation to catch all otherwise unclaimed `.rst` files.
*.rst @godotengine/documentation
# ---------------- About ---------------------------
/about/ @godotengine/documentation
# ---------------- Classes -------------------------
## Note: Using "buildsystem" as well as the doc team for global ownerships as
## it's generally incorrect to modify this except by automated generation.
/classes/ @godotengine/documentation
# ---------------- Community -----------------------
/community/ @godotengine/documentation @godotengine/communication
## --------------- Asset Library -------------------
# TODO: Who should control this beyond documentation?
# ---------------- Engine Details ------------------
/engine_details/architecture/ @godotengine/documentation @godotengine/core
/engine_details/class_reference/ @godotengine/documentation
/engine_details/development/compiling/ @godotengine/documentation @godotengine/buildsystem
/engine_details/development/compiling/*android* @godotengine/documentation @godotengine/android
/engine_details/development/compiling/*ios* @godotengine/documentation @godotengine/ios
/engine_details/development/compiling/*linuxbsd* @godotengine/documentation @godotengine/linux-bsd
/engine_details/development/compiling/*macos* @godotengine/documentation @godotengine/macos
/engine_details/development/compiling/*visionos* @godotengine/documentation @godotengine/ios
/engine_details/development/compiling/*web* @godotengine/documentation @godotengine/web
/engine_details/development/compiling/*windows* @godotengine/documentation @godotengine/windows
/engine_details/editor/ @godotengine/documentation @godotengine/editor
/engine_details/engine_api/ @godotengine/documentation @godotengine/core
/engine_details/file_formats/ @godotengine/documentation @godotengine/core
# TODO: Who should control the rest?
# ---------------- Getting Started -----------------
# TODO: Who should control this beyond documentation?
# ---------------- Tutorials -----------------------
## --------------- 2D ------------------------------
/tutorials/2d/ @godotengine/documentation @godotengine/2d-nodes
# TODO: Any additional ownership for particles and rendering?
## --------------- 3D ------------------------------
/tutorials/3d/ @godotengine/documentation @godotengine/3d-nodes
# TODO: Should any of these also have rendering ownership when rendering related?
## --------------- Animation -----------------------
/tutorials/animation/ @godotengine/documentation @godotengine/animation
## --------------- Assets Pipeline -----------------
/tutorials/assets_pipeline/ @godotengine/documentation @godotengine/asset-pipeline
# TODO: Any additional ownership for 3D and translations?
## --------------- Audio ---------------------------
/tutorials/audio/ @godotengine/documentation @godotengine/audio
## --------------- Best Practices ------------------
# TODO: Who should control this beyond documentation?
## --------------- Editor --------------------------
/tutorials/editor/ @godotengine/documentation @godotengine/editor
/tutorials/editor/*script* @godotengine/documentation @godotengine/script-editor
# TODO: Who should control this beyond docs?
## --------------- Export --------------------------
/tutorials/export/*android* @godotengine/documentation @godotengine/android
/tutorials/export/*ios* @godotengine/documentation @godotengine/ios
/tutorials/export/*linux* @godotengine/documentation @godotengine/linux-bsd
/tutorials/export/*macos* @godotengine/documentation @godotengine/macos
/tutorials/export/*visionos* @godotengine/documentation @godotengine/ios
/tutorials/export/*web* @godotengine/documentation @godotengine/web
/tutorials/export/*windows* @godotengine/documentation @godotengine/windows
# TODO
## --------------- i18n ----------------------------
/tutorials/i18n/ @godotengine/documentation @godotengine/i18n
## --------------- Inputs --------------------------
/tutorials/inputs/ @godotengine/documentation @godotengine/input
## --------------- IO ------------------------------
/tutorials/io/ @godotengine/documentation @godotengine/core
## --------------- Math ----------------------------
/tutorials/math/ @godotengine/documentation @godotengine/core
## --------------- Migrating -----------------------
/tutorials/migrating/ @godotengine/documentation
## --------------- Navigation ----------------------
/tutorials/navigation/ @godotengine/documentation @godotengine/navigation
## --------------- Networking ----------------------
/tutorials/networking/ @godotengine/documentation @godotengine/network
## --------------- Performance ---------------------
/tutorials/performance/ @godotengine/documentation @godotengine/core
/tutorials/performance/gpu_optimization.rst @godotengine/documentation @godotengine/rendering
/tutorials/performance/index.rst @godotengine/documentation
/tutorials/performance/optimizing_3d_performance.rst @godotengine/documentation @godotengine/rendering
/tutorials/performance/pipeline_compilations.rst @godotengine/documentation @godotengine/rendering
/tutorials/performance/using_multimesh.rst @godotengine/documentation @godotengine/rendering
/tutorials/performance/vertex_animation/ @godotengine/documentation @godotengine/rendering
# TODO: Who should control this beyond documentation?
## --------------- Physics -------------------------
/tutorials/physics/ @godotengine/documentation @godotengine/physics
## --------------- Platform ------------------------
/tutorials/platform/android/ @godotengine/documentation @godotengine/android
/tutorials/platform/ios/ @godotengine/documentation @godotengine/ios
/tutorials/platform/web/ @godotengine/documentation @godotengine/web
# TODO
## --------------- Plugins -------------------------
# TODO: Who should control this beyond documentation?
## --------------- Rendering -----------------------
/tutorials/rendering/ @godotengine/documentation @godotengine/rendering
## --------------- Scripting -----------------------
# TODO: Who should control this in general beyond documentation?
### -------------- CPP -----------------------------
/tutorials/scripting/cpp/ @godotengine/documentation @godotengine/gdextension
### -------------- C# ------------------------------
/tutorials/scripting/c_sharp/ @godotengine/documentation @godotengine/dotnet
### -------------- Debug ---------------------------
/tutorials/scripting/debug/ @godotengine/documentation @godotengine/debug
### -------------- GDExtension ---------------------
/tutorials/scripting/gdextension/ @godotengine/documentation @godotengine/gdextension
### -------------- GDScript ------------------------
/tutorials/scripting/gdscript/ @godotengine/documentation @godotengine/gdscript
## --------------- Shaders -------------------------
/tutorials/shaders/ @godotengine/documentation @godotengine/shaders
## --------------- UI ------------------------------
/tutorials/ui/ @godotengine/documentation @godotengine/gui-nodes
## --------------- XR ------------------------------
/tutorials/xr/ @godotengine/documentation @godotengine/xr
# TODO: Should any of these also have rendering ownership when rendering related?