@@ -16,6 +16,19 @@ up though, so this page provides in-depth descriptions of some properties and ho
1616 recommended to use over the :ref: `ParallaxLayer<class_parallaxlayer> ` and
1717 :ref: `ParallaxBackground<class_parallaxbackground> ` nodes.
1818
19+ Getting started
20+ ---------------
21+
22+ The parallax node supports adding nodes that render things as children, so you can use one or many nodes to make up each
23+ layer. To begin, place each node or nodes you want to have scroll independently as a child of their own parallax node.
24+ Make sure that the top left of the textures used are at the ``(0, 0) `` crossing, like in the image below. See the section
25+ on :ref: `positioning <doc_2d_parallax_positioning >` for why this is important.
26+
27+ .. image :: img/2d_parallax_size_viewport.webp
28+
29+ The scene above uses one prepared texture for the higher clouds in a :ref: `Sprite2D <class_sprite2d >`, but you could
30+ just as easily use multiple nodes spaced out to compose the layer.
31+
1932Scroll scale
2033------------
2134
@@ -25,8 +38,6 @@ A value of 1 makes the parallax node scroll at the same speed as the camera. If
2538when scrolling, use a value lower than 1, with 0 bringing it to a complete stop. If you want something to appear closer
2639to the camera, use a value higher than 1, making it scroll faster.
2740
28- .. image :: img/2d_parallax_size_viewport.webp
29-
3041The scene above is comprised of five layers. Some good :ref: `scroll_scale <class_parallax2d_property_scroll_scale >`
3142values might be:
3243
@@ -119,6 +130,8 @@ Below, you can see that repeating the image twice makes it large enough to cover
119130
120131.. image :: img/2d_parallax_size_repeat.webp
121132
133+ .. _doc_2d_parallax_positioning :
134+
122135Poor positioning
123136~~~~~~~~~~~~~~~~
124137
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