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Merge pull request #10649 from Muller-Castro/shape-keys-warning
Change path to "Export Deformation Bones Only"
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tutorials/assets_pipeline/importing_3d_scenes/available_formats.rst

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@@ -71,8 +71,8 @@ a Godot scene file, which is what gets used when you run/export your game.
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.. warning::
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If your model contains blend shapes (also known as "shape keys" and "morph
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targets"), your glTF export setting **Export Deformation Bones Only** needs
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to be configured to **Enabled** under the Animation export configurations.
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targets"), your glTF export setting **Data > Armature > Export Deformation
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Bones Only** needs to be configured to **Enabled**.
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Exporting non-deforming bones anyway will lead to incorrect shading.
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