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Merge pull request #9870 from Lukas-Fletcher/patch-7
Update TileMap node with Layer postfix in using_tilemaps.rst
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tutorials/2d/using_tilemaps.rst

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@@ -108,9 +108,9 @@ of the editor:
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.. figure:: img/using_tilemaps_open_tilemap_editor.webp
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:align: center
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:alt: Opening the TileMap panel at the bottom of the editor. The TileMap node must be selected first.
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:alt: Opening the TileMap panel at the bottom of the editor. The TileMapLayer node must be selected first.
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Opening the TileMap panel at the bottom of the editor. The TileMap node must be selected first.
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Opening the TileMap panel at the bottom of the editor. The TileMapLayer node must be selected first.
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Selecting tiles to use for painting
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-----------------------------------
@@ -127,7 +127,7 @@ layer you wish to paint on:
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.. tip::
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In the 2D editor, the layers you aren't currently editing from the same
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TileMap node will appear grayed out while in the TileMap editor. You can
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TileMapLayer node will appear grayed out while in the TileMap editor. You can
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disable this behavior by clicking the icon next to the layer selection menu
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(**Highlight Selected TileMap Layer** tooltip).
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@@ -404,7 +404,7 @@ Rectangle or Bucket Fill painting modes.
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Handling tile connections automatically using terrains
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------------------------------------------------------
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To use terrains, the TileMap node must feature at least one terrain set and a
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To use terrains, the TileMapLayer node must feature at least one terrain set and a
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terrain within this terrain set. See
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:ref:`doc_using_tilesets_creating_terrain_sets` if you haven't created a terrain
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set for the TileSet yet.

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