@@ -108,9 +108,9 @@ of the editor:
108108
109109.. figure :: img/using_tilemaps_open_tilemap_editor.webp
110110 :align: center
111- :alt: Opening the TileMap panel at the bottom of the editor. The TileMap node must be selected first.
111+ :alt: Opening the TileMap panel at the bottom of the editor. The TileMapLayer node must be selected first.
112112
113- Opening the TileMap panel at the bottom of the editor. The TileMap node must be selected first.
113+ Opening the TileMap panel at the bottom of the editor. The TileMapLayer node must be selected first.
114114
115115Selecting tiles to use for painting
116116-----------------------------------
@@ -127,7 +127,7 @@ layer you wish to paint on:
127127.. tip ::
128128
129129 In the 2D editor, the layers you aren't currently editing from the same
130- TileMap node will appear grayed out while in the TileMap editor. You can
130+ TileMapLayer node will appear grayed out while in the TileMap editor. You can
131131 disable this behavior by clicking the icon next to the layer selection menu
132132 (**Highlight Selected TileMap Layer ** tooltip).
133133
@@ -404,7 +404,7 @@ Rectangle or Bucket Fill painting modes.
404404Handling tile connections automatically using terrains
405405------------------------------------------------------
406406
407- To use terrains, the TileMap node must feature at least one terrain set and a
407+ To use terrains, the TileMapLayer node must feature at least one terrain set and a
408408terrain within this terrain set. See
409409:ref: `doc_using_tilesets_creating_terrain_sets ` if you haven't created a terrain
410410set for the TileSet yet.
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